pub struct ManipulationSystem { /* private fields */ }Expand description
Built-in manipulation system for super::super::ViewportRuntime.
Wraps ManipulationController and drives it each frame from
RuntimeFrameContext inputs. Handles G/R/S key sessions and gizmo drag.
Writes transform changes via TransformWriteback; does not mutate the scene
directly.
To suppress orbit while a session is active, check
ViewportRuntime::is_manipulating
before calling OrbitCameraController::apply_to_camera.
Implementations§
Source§impl ManipulationSystem
impl ManipulationSystem
Sourcepub fn gizmo_center(&self) -> Option<Vec3>
pub fn gizmo_center(&self) -> Option<Vec3>
World-space center of the current selection, or None if selection is empty.
Sourcepub fn gizmo_scale(&self) -> f32
pub fn gizmo_scale(&self) -> f32
Screen-size scale factor for the gizmo arms.
Sourcepub fn gizmo_mode(&self) -> GizmoMode
pub fn gizmo_mode(&self) -> GizmoMode
Current gizmo mode (Translate / Rotate / Scale).
Sourcepub fn gizmo_hovered(&self) -> GizmoAxis
pub fn gizmo_hovered(&self) -> GizmoAxis
Currently hovered gizmo axis.
Sourcepub fn gizmo_info(&self) -> Option<GizmoInfo>
pub fn gizmo_info(&self) -> Option<GizmoInfo>
Build a GizmoInfo from current state, suitable for InteractionFrame.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for ManipulationSystem
impl RefUnwindSafe for ManipulationSystem
impl Send for ManipulationSystem
impl Sync for ManipulationSystem
impl Unpin for ManipulationSystem
impl UnsafeUnpin for ManipulationSystem
impl UnwindSafe for ManipulationSystem
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