#[non_exhaustive]pub struct RuntimeOutput {
pub node_transform_ops: Vec<NodeTransformOp>,
pub selection_ops: Vec<SelectionOp>,
pub events: RuntimeEventBus,
}Expand description
Output produced by one call to super::ViewportRuntime::step.
node_transform_ops have already been applied to the scene and the
snapshot table when this is returned; selection_ops are applied to the
Selection argument. Everything else flows through the typed events
bus: plugins emit via ctx.output.events.emit(MyEvent { .. }), and the
app reads them after step() via output.events.read::<MyEvent>() or
output.events.drain::<MyEvent>().
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.node_transform_ops: Vec<NodeTransformOp>Transform ops applied to the scene during this step.
selection_ops: Vec<SelectionOp>Selection changes produced by runtime plugins, already applied to the
app-owned Selection.
events: RuntimeEventBusGeneric typed event bus. Events are cleared each frame because
RuntimeOutput is constructed fresh on every step call.
Trait Implementations§
Source§impl Default for RuntimeOutput
impl Default for RuntimeOutput
Source§fn default() -> RuntimeOutput
fn default() -> RuntimeOutput
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl !RefUnwindSafe for RuntimeOutput
impl !Sync for RuntimeOutput
impl !UnwindSafe for RuntimeOutput
impl Freeze for RuntimeOutput
impl Send for RuntimeOutput
impl Unpin for RuntimeOutput
impl UnsafeUnpin for RuntimeOutput
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