#[repr(C)]pub struct BatchMeta {
pub index_count: u32,
pub first_index: u32,
pub instance_offset: u32,
pub instance_count: u32,
pub vis_offset: u32,
pub is_transparent: u32,
pub _pad: [u32; 2],
}Expand description
Per-batch metadata read by the GPU cull pass.
One entry per batch in the batch_meta storage buffer attached to a
CullSubmission. Layout (32 bytes,
16-byte aligned):
index_count:u32- index range used by this batch’s drawfirst_index:u32- index buffer offset (typically 0)instance_offset:u32- first instance for this batch in the AABB bufferinstance_count:u32- number of instances belonging to this batchvis_offset:u32- first slot in the visibility output bufferis_transparent:u32-1marks a transparent batch_pad:[u32; 2]
vis_offset is a prefix sum of instance_count across batches; for a
scene where instances are laid out contiguously per batch it equals
instance_offset.
Fields§
§index_count: u32Mesh index count for one instance.
first_index: u32First index offset into the bound index buffer.
instance_offset: u32Offset into the instance AABB buffer where this batch begins.
instance_count: u32Number of instances in the batch.
vis_offset: u32First slot in the visibility output buffer this batch writes to.
is_transparent: u321 if the batch is transparent, 0 for opaque.
_pad: [u32; 2]Padding to keep the struct 16-byte aligned.
Trait Implementations§
impl Copy for BatchMeta
impl Pod for BatchMeta
Auto Trait Implementations§
impl Freeze for BatchMeta
impl RefUnwindSafe for BatchMeta
impl Send for BatchMeta
impl Sync for BatchMeta
impl Unpin for BatchMeta
impl UnsafeUnpin for BatchMeta
impl UnwindSafe for BatchMeta
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