#[non_exhaustive]pub struct SpriteSetRefItem {
pub source: SpriteSetId,
pub settings: ItemSettings,
}Expand description
Per-frame reference to a pre-uploaded sprite set (static billboards).
The sprite set’s positions, texture, sizes, and colours are baked at upload time. The ref item lets the renderer redraw the same set every frame with no per-frame upload cost.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.source: SpriteSetIdHandle to GPU buffers produced by
DeviceResources::upload_sprite_set
or begin_upload_sprite_set.
settings: ItemSettingsPer-item render settings (visibility, wireframe, selection).
Implementations§
Source§impl SpriteSetRefItem
impl SpriteSetRefItem
Sourcepub fn new(id: SpriteSetId) -> Self
pub fn new(id: SpriteSetId) -> Self
Visible reference at the upload-time transform.
Trait Implementations§
Source§impl Clone for SpriteSetRefItem
impl Clone for SpriteSetRefItem
Source§fn clone(&self) -> SpriteSetRefItem
fn clone(&self) -> SpriteSetRefItem
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for SpriteSetRefItem
impl RefUnwindSafe for SpriteSetRefItem
impl Send for SpriteSetRefItem
impl Sync for SpriteSetRefItem
impl Unpin for SpriteSetRefItem
impl UnsafeUnpin for SpriteSetRefItem
impl UnwindSafe for SpriteSetRefItem
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