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OverlayPolylineItem

Struct OverlayPolylineItem 

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pub struct OverlayPolylineItem {
    pub points: Vec<[f32; 2]>,
    pub thickness: f32,
    pub colour: [f32; 4],
    pub join: LineJoin,
    pub mitre_limit: f32,
    pub closed: bool,
    pub fill: Option<OverlayFill>,
    pub texture: Option<OverlayTextureId>,
    pub uvs: Option<Vec<[f32; 2]>>,
    pub texture_transform: TextureTransform,
    pub opacity: f32,
    pub z_order: i32,
}
Expand description

A stroked polyline rendered as a screen-space overlay.

Constructed from a list of waypoints in logical pixels. Tessellated on the CPU into a triangle list each frame; rendered through the same pipeline as overlay rects and labels (no SDF, no shader changes).

Use OverlayPolylineItem::from_path to construct from a closure that samples a curve at N points (Bezier traces, lissajous, custom paths).

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§points: Vec<[f32; 2]>

Waypoints in logical pixels from the viewport top-left.

§thickness: f32

Stroke thickness in logical pixels.

§colour: [f32; 4]

RGBA colour in linear float format.

§join: LineJoin

How segment joints are drawn.

§mitre_limit: f32

Mitre limit: when the mitre extension exceeds this multiple of thickness, the joint auto-falls back to a bevel.

§closed: bool

When true, the last point connects back to the first.

§fill: Option<OverlayFill>

Optional interior fill. Only used when closed is true.

Texture fills use this the same way OverlayShapeItem does: when texture is set, OverlayFill::Solid acts as a tint. Gradient fills are ignored for textured interiors.

§texture: Option<OverlayTextureId>

Optional texture fill for the interior. Only used when closed is true.

The polygon is clipped by triangulating the closed path. UVs are derived from the path bounds unless uvs has one entry per point.

§uvs: Option<Vec<[f32; 2]>>

Optional per-point UVs for textured interiors.

When set, this must have the same length as points. Otherwise the renderer falls back to bounds-mapped UVs.

§texture_transform: TextureTransform

Affine transform applied to texture UVs before sampling.

§opacity: f32

Overall opacity multiplier in [0, 1].

§z_order: i32

Draw order relative to other overlay rects, polylines, and labels. Lower values render first (further back).

Implementations§

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impl OverlayPolylineItem

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pub fn from_path( path: impl Fn(f32) -> [f32; 2], samples: u32, thickness: f32, colour: [f32; 4], ) -> Self

Construct a polyline by sampling the given closure at samples + 1 evenly-spaced parameter values across [0, 1]. The closure is called once per sample at construction time; the resulting points are stored in self.points.

Consumers wanting non-uniform sample density (denser around tight curvature) should sample manually and build the item via the regular struct literal.

Trait Implementations§

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impl Clone for OverlayPolylineItem

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fn clone(&self) -> OverlayPolylineItem

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for OverlayPolylineItem

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for OverlayPolylineItem

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fn default() -> Self

Returns the “default value” for a type. Read more

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