pub enum ParticleMeshAlign {
Identity,
Velocity,
Random,
}Expand description
Per-particle rotation rule used by the mesh render route.
Used by ParticleRender::Mesh.
Variants§
Identity
No rotation. The mesh keeps its authored orientation.
Velocity
Rotation that maps the mesh’s +Y axis onto the per-particle velocity vector. Useful for projectiles, debris with tumble, casings.
Random
Stable random rotation seeded at spawn and held until the particle dies. Useful for tumbling debris, gibs, scattered leaves.
Trait Implementations§
Source§impl Clone for ParticleMeshAlign
impl Clone for ParticleMeshAlign
Source§fn clone(&self) -> ParticleMeshAlign
fn clone(&self) -> ParticleMeshAlign
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for ParticleMeshAlign
Source§impl Debug for ParticleMeshAlign
impl Debug for ParticleMeshAlign
Source§impl Default for ParticleMeshAlign
impl Default for ParticleMeshAlign
Source§fn default() -> ParticleMeshAlign
fn default() -> ParticleMeshAlign
Returns the “default value” for a type. Read more
impl Eq for ParticleMeshAlign
Source§impl PartialEq for ParticleMeshAlign
impl PartialEq for ParticleMeshAlign
Source§fn eq(&self, other: &ParticleMeshAlign) -> bool
fn eq(&self, other: &ParticleMeshAlign) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for ParticleMeshAlign
Auto Trait Implementations§
impl Freeze for ParticleMeshAlign
impl RefUnwindSafe for ParticleMeshAlign
impl Send for ParticleMeshAlign
impl Sync for ParticleMeshAlign
impl Unpin for ParticleMeshAlign
impl UnsafeUnpin for ParticleMeshAlign
impl UnwindSafe for ParticleMeshAlign
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T: ?Sized,
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