pub struct SkinnedActorPlugin {
pub skeleton: Skeleton,
pub bind_pose: Pose,
pub clips: Vec<AnimationClip>,
pub actors: Vec<SkinnedActor>,
pub path: SkinningPath,
}Expand description
Runtime plugin that animates many actors sharing one skeleton.
Runs at phase::POST_SIM. Does not read or write RuntimeResources::Pose;
each actor’s pose is built internally from its own playhead and applied
directly. Emits one SkinnedMeshUpdate per part per actor each frame.
Fields§
§skeleton: SkeletonSkeleton shared by every actor.
bind_pose: PoseBind pose, cloned each step before the actor’s clip is sampled over it. Provides default channel values for joints the clip does not animate.
clips: Vec<AnimationClip>Clips available to actors via SkinnedActor::clip_index.
actors: Vec<SkinnedActor>All actors driven by this plugin.
path: SkinningPathWhich deformation path to emit each frame. On Gpu, one
SkinnedPoseUpdate is pushed per actor per part. The instance id is
the actor’s index in actors so the host can drive the right joint
palette via SkinningPlugin::attach_palette.
Implementations§
Source§impl SkinnedActorPlugin
impl SkinnedActorPlugin
Sourcepub fn new(
skeleton: Skeleton,
bind_pose: Pose,
clips: Vec<AnimationClip>,
) -> Self
pub fn new( skeleton: Skeleton, bind_pose: Pose, clips: Vec<AnimationClip>, ) -> Self
Create a plugin with no actors yet.
Sourcepub fn with_path(self, path: SkinningPath) -> Self
pub fn with_path(self, path: SkinningPath) -> Self
Override the deformation path. Builder-style for ergonomic init.
Sourcepub fn with_actor(self, actor: SkinnedActor) -> Self
pub fn with_actor(self, actor: SkinnedActor) -> Self
Append an actor.
Sourcepub fn with_actors(self, actors: impl IntoIterator<Item = SkinnedActor>) -> Self
pub fn with_actors(self, actors: impl IntoIterator<Item = SkinnedActor>) -> Self
Append many actors at once.
Trait Implementations§
Source§impl RuntimePlugin for SkinnedActorPlugin
impl RuntimePlugin for SkinnedActorPlugin
Source§fn priority(&self) -> i32
fn priority(&self) -> i32
phase as base values and offset within a band if needed.Source§fn step(&mut self, ctx: &mut RuntimeStepContext<'_>)
fn step(&mut self, ctx: &mut RuntimeStepContext<'_>)
Source§fn type_name(&self) -> &'static str
fn type_name(&self) -> &'static str
RuntimeStats. Defaults to the concrete type
name; override to disambiguate when several plugins share a type or to
give a friendlier label.Source§fn submit(&mut self, _ctx: &RuntimeStepContext<'_>)
fn submit(&mut self, _ctx: &RuntimeStepContext<'_>)
Source§fn collect(&mut self, _ctx: &mut RuntimeStepContext<'_>)
fn collect(&mut self, _ctx: &mut RuntimeStepContext<'_>)
Source§fn on_event(&mut self, _event: &RuntimeEvent, _ctx: &mut RuntimeStepContext<'_>)
fn on_event(&mut self, _event: &RuntimeEvent, _ctx: &mut RuntimeStepContext<'_>)
Auto Trait Implementations§
impl Freeze for SkinnedActorPlugin
impl RefUnwindSafe for SkinnedActorPlugin
impl Send for SkinnedActorPlugin
impl Sync for SkinnedActorPlugin
impl Unpin for SkinnedActorPlugin
impl UnsafeUnpin for SkinnedActorPlugin
impl UnwindSafe for SkinnedActorPlugin
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