pub struct SkinnedActorPart {
pub mesh_id: MeshId,
pub bind_positions: Vec<[f32; 3]>,
pub bind_normals: Vec<[f32; 3]>,
pub skin_weights: SkinWeights,
}Expand description
One skinned mesh of an actor. All parts of an actor share that actor’s per-frame pose; each part owns its own bind-pose vertex data and GPU mesh because the CPU LBS path writes deformed vertices back per-mesh.
Fields§
§mesh_id: MeshIdGPU mesh this part deforms each frame.
bind_positions: Vec<[f32; 3]>Bind-pose positions; same shape as the data uploaded to mesh_id.
bind_normals: Vec<[f32; 3]>Bind-pose normals.
skin_weights: SkinWeightsPer-vertex joint indices and weights, parallel to bind_positions.
Auto Trait Implementations§
impl Freeze for SkinnedActorPart
impl RefUnwindSafe for SkinnedActorPart
impl Send for SkinnedActorPart
impl Sync for SkinnedActorPart
impl Unpin for SkinnedActorPart
impl UnsafeUnpin for SkinnedActorPart
impl UnwindSafe for SkinnedActorPart
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