pub struct ShadowTargetDesc {
pub depth_format: TextureFormat,
pub sample_count: u32,
}Expand description
Targets used by the shadow pass.
Depth-only output into the shadow atlas. The pass loops cascades by
set_viewport into one texture; pipelines declare no colour target.
Fields§
§depth_format: TextureFormatDepth32Float shadow atlas format.
sample_count: u32MSAA sample count. Shadow runs at sample count 1.
Trait Implementations§
Source§impl Clone for ShadowTargetDesc
impl Clone for ShadowTargetDesc
Source§fn clone(&self) -> ShadowTargetDesc
fn clone(&self) -> ShadowTargetDesc
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for ShadowTargetDesc
Auto Trait Implementations§
impl Freeze for ShadowTargetDesc
impl RefUnwindSafe for ShadowTargetDesc
impl Send for ShadowTargetDesc
impl Sync for ShadowTargetDesc
impl Unpin for ShadowTargetDesc
impl UnsafeUnpin for ShadowTargetDesc
impl UnwindSafe for ShadowTargetDesc
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