#[repr(C)]pub struct LightsUniform {Show 14 fields
pub count: u32,
pub shadow_bias: f32,
pub shadows_enabled: u32,
pub debug_vis_mode: u32,
pub sky_colour: [f32; 3],
pub hemisphere_intensity: f32,
pub ground_colour: [f32; 3],
pub debug_vis_scale: f32,
pub ibl_enabled: u32,
pub ibl_intensity: f32,
pub ibl_rotation: f32,
pub show_skybox: u32,
pub debug_vis_split_x: f32,
pub _pad_dbg: [u32; 3],
}Expand description
GPU-side lights header uniform (binding 3 of group 0).
Per-light data lives in a separate storage buffer at binding 13
(light_storage_buf); this header carries only the global parameters
and the active light count. Sized so the structure cost stays well
inside the uniform-buffer budget regardless of how many lights are
active in a given frame.
Layout:
- count: u32 = 4 bytes
- shadow_bias: f32 = 4 bytes
- shadows_enabled: u32 = 4 bytes
- debug_vis_mode: u32 = 4 bytes
- sky_colour:
[f32; 3]= 12 bytes - hemisphere_intensity: f32 = 4 bytes
- ground_colour:
[f32; 3]= 12 bytes - debug_vis_scale: f32 = 4 bytes
- ibl_enabled: u32 = 4 bytes
- ibl_intensity: f32 = 4 bytes
- ibl_rotation: f32 = 4 bytes
- show_skybox: u32 = 4 bytes
- debug_vis_split_x: f32 = 4 bytes
- _pad_dbg: [u32; 3] = 12 bytes Total: 16 + 16 + 16 + 16 + 16 = 80 bytes
Fields§
§count: u32Number of active lights. Indexed against light_storage_buf.
shadow_bias: f32Shadow bias applied to depth comparisons to reduce acne.
shadows_enabled: u321 = shadow maps enabled, 0 = disabled.
debug_vis_mode: u32Packed debug visualization channel selectors and active flag. 0 = debug off.
sky_colour: [f32; 3]Sky hemisphere colour for ambient contribution.
hemisphere_intensity: f32Hemisphere ambient intensity multiplier.
ground_colour: [f32; 3]Ground hemisphere colour for ambient contribution.
debug_vis_scale: f32Scale multiplier applied to debug quantity values before display.
ibl_enabled: u321 = IBL environment map is active, 0 = disabled.
ibl_intensity: f32IBL intensity multiplier.
ibl_rotation: f32IBL Y-axis rotation in radians.
show_skybox: u321 = show skybox background, 0 = use background colour.
debug_vis_split_x: f32Normalized split X position (0..1) for SplitScreen debug mode.
_pad_dbg: [u32; 3]Reserved for future debug uniform fields.
Trait Implementations§
Source§impl Clone for LightsUniform
impl Clone for LightsUniform
Source§fn clone(&self) -> LightsUniform
fn clone(&self) -> LightsUniform
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreimpl Copy for LightsUniform
impl Pod for LightsUniform
Auto Trait Implementations§
impl Freeze for LightsUniform
impl RefUnwindSafe for LightsUniform
impl Send for LightsUniform
impl Sync for LightsUniform
impl Unpin for LightsUniform
impl UnsafeUnpin for LightsUniform
impl UnwindSafe for LightsUniform
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