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SkinningPlugin

Struct SkinningPlugin 

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pub struct SkinningPlugin { /* private fields */ }
Expand description

Handle to the GPU skinning deformer.

Returned by SkinningPlugin::install. Holds the assigned DeformerId plus a marker set tracking which meshes have had weights attached, so Self::is_skinned_mesh can answer without going through the registry. Clone-cheap: the marker set is shared.

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impl SkinningPlugin

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pub fn install( resources: &mut ViewportGpuResources, device: &Device, ) -> ViewportResult<Self>

Register the skinning deformer with the renderer.

Call once at startup before uploading any skin data. Composes the LBS body into the mesh shader family and validates the result through wgpu’s error scope.

§Errors

Propagates the registry error if shader composition or validation fails (extremely unlikely for the shipped body, which is covered by unit tests).

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pub fn deformer_id(&self) -> DeformerId

The DeformerId assigned to skinning on install.

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pub fn attach_weights( &self, resources: &mut ViewportGpuResources, device: &Device, mesh_id: MeshId, weights: &SkinWeights, )

Attach per-vertex skin weights to an uploaded mesh.

Marks the mesh as skinnable and packs the weights into the deformer’s per-mesh slot. Calling again on the same mesh replaces the prior weights buffer.

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pub fn begin_upload_weights( &self, resources: &mut ViewportGpuResources, device: &Device, mesh_id: MeshId, weights: SkinWeights, ) -> JobId

Start an asynchronous skin-weights upload.

Returns a JobId immediately. The packed weight stream is computed on a worker thread; buffer creation runs on the main thread during the next process_uploads call after the worker finishes.

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pub fn attach_palette( &self, resources: &mut ViewportGpuResources, device: &Device, queue: &Queue, mesh_id: MeshId, instance_id: u32, palette: &[Mat4], ) -> bool

Upload the joint palette for one instance of a skinned mesh.

instance_id lets multiple skinned instances of one bind-pose mesh coexist. For single-instance meshes pass 0. Returns false if Self::attach_weights has not been called for mesh_id.

palette[i] is the object-space skinning matrix for joint i produced by [crate::JointMatrices::compute]: the joint’s skeleton-local transform multiplied by its inverse bind. The mesh’s object.model is applied separately at draw time, so the palette composes with the scene node transform rather than replacing it.

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pub fn is_skinned_mesh(&self, mesh_id: MeshId) -> bool

Whether mesh_id has been marked as skinnable via Self::attach_weights.

Trait Implementations§

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impl Clone for SkinningPlugin

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fn clone(&self) -> SkinningPlugin

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

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