pub enum RuntimeEvent {
NodeAdded(NodeId),
NodeRemoved(NodeId),
}Expand description
An event emitted by the runtime when the scene node set changes.
Variants§
NodeAdded(NodeId)
A node was added to the scene since the last frame.
NodeRemoved(NodeId)
A node was removed from the scene since the last frame.
Trait Implementations§
Source§impl Clone for RuntimeEvent
impl Clone for RuntimeEvent
Source§fn clone(&self) -> RuntimeEvent
fn clone(&self) -> RuntimeEvent
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for RuntimeEvent
impl RefUnwindSafe for RuntimeEvent
impl Send for RuntimeEvent
impl Sync for RuntimeEvent
impl Unpin for RuntimeEvent
impl UnsafeUnpin for RuntimeEvent
impl UnwindSafe for RuntimeEvent
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for Twhere
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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Converts
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Converts
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Converts
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The inverse inclusion map: attempts to construct
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fn from_subset(element: &SS) -> SP
The inclusion map: converts
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