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DebugQuantity

Enum DebugQuantity 

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#[non_exhaustive]
pub enum DebugQuantity {
Show 24 variants Zero, One, CascadeIndex, ShadowFactor, ContactShadowFactor, NdotL, NormalBiasMagnitude, AtlasUvX, AtlasUvY, TileUvX, TileUvY, BiasedDepth, SurfaceDepth, WorldNormalX, WorldNormalY, WorldNormalZ, Roughness, Metallic, AoFactor, DirectLightLuminance, AmbientLuminance, IblDiffuseLuminance, IblSpecularLuminance, EmissiveLuminance,
}
Expand description

Selects which intermediate quantity to display in a debug channel.

Variants (Non-exhaustive)§

This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
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Zero

Constant black (0.0).

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One

Constant white (1.0).

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CascadeIndex

Cascade index as a hue (0=red, 1=green, 2=blue, 3=yellow).

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ShadowFactor

Combined shadow factor [0=fully shadowed, 1=fully lit].

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ContactShadowFactor

Contact shadow contribution in isolation.

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NdotL

N dot L (clamped 0..1).

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NormalBiasMagnitude

Normal bias magnitude in world units.

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AtlasUvX

Atlas UV X coordinate.

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AtlasUvY

Atlas UV Y coordinate.

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TileUvX

Tile UV X before atlas remapping.

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TileUvY

Tile UV Y before atlas remapping.

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BiasedDepth

Biased depth used in the shadow comparison.

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SurfaceDepth

Unbiased surface depth from the shadow projection.

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WorldNormalX

World-space normal X.

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WorldNormalY

World-space normal Y.

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WorldNormalZ

World-space normal Z.

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Roughness

PBR roughness value.

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Metallic

PBR metallic value.

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AoFactor

Ambient occlusion factor.

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DirectLightLuminance

Direct light luminance (all lights, no ambient).

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AmbientLuminance

Hemisphere or IBL ambient luminance.

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IblDiffuseLuminance

IBL diffuse luminance only.

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IblSpecularLuminance

IBL specular luminance only.

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EmissiveLuminance

Emissive luminance only.

Implementations§

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impl DebugQuantity

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pub fn index(self) -> u32

Returns the packed u32 index for this quantity (used in the shader).

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pub fn all_variants() -> &'static [DebugQuantity]

Returns all defined variants in enum order.

Trait Implementations§

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impl Clone for DebugQuantity

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fn clone(&self) -> DebugQuantity

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for DebugQuantity

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for DebugQuantity

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fn default() -> DebugQuantity

Returns the “default value” for a type. Read more
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impl PartialEq for DebugQuantity

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fn eq(&self, other: &DebugQuantity) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for DebugQuantity

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impl Eq for DebugQuantity

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impl StructuralPartialEq for DebugQuantity

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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Mutably borrows from an owned value. Read more
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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fn downcast(&self) -> &T

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impl<T> Downcast for T
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Compare self to key and return true if they are equal.
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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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Returns the argument unchanged.

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Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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