pub struct SkinnedActor {
pub parts: Vec<SkinnedActorPart>,
pub clip_index: usize,
pub playhead: f32,
pub speed: f32,
pub looping: bool,
pub playing: bool,
}Expand description
One independently-animated actor. Its parts deform from this actor’s pose each frame; other actors in the same plugin animate from their own.
Fields§
§parts: Vec<SkinnedActorPart>Mesh parts that make up this actor.
clip_index: usizeIndex into SkinnedActorPlugin::clips selecting the active clip.
playhead: f32Current play position in seconds.
speed: f32Playback speed multiplier. 1.0 = real time. Negative values reverse.
looping: boolWhether playback wraps at the active clip’s duration.
playing: boolWhen false, the playhead does not advance.
Implementations§
Source§impl SkinnedActor
impl SkinnedActor
Sourcepub fn new(parts: Vec<SkinnedActorPart>) -> Self
pub fn new(parts: Vec<SkinnedActorPart>) -> Self
Create an actor playing clip 0 at real-time speed, looping.
Sourcepub fn with_playhead(self, playhead: f32) -> Self
pub fn with_playhead(self, playhead: f32) -> Self
Set the initial playhead, useful for de-phasing actors in a crowd.
Sourcepub fn with_speed(self, speed: f32) -> Self
pub fn with_speed(self, speed: f32) -> Self
Set the playback speed multiplier.
Auto Trait Implementations§
impl Freeze for SkinnedActor
impl RefUnwindSafe for SkinnedActor
impl Send for SkinnedActor
impl Sync for SkinnedActor
impl Unpin for SkinnedActor
impl UnsafeUnpin for SkinnedActor
impl UnwindSafe for SkinnedActor
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