pub enum AttributeData {
Vertex(Vec<f32>),
Cell(Vec<f32>),
Face(Vec<f32>),
FaceColour(Vec<[f32; 4]>),
Edge(Vec<f32>),
Halfedge(Vec<f32>),
Corner(Vec<f32>),
VertexVector(Vec<[f32; 3]>),
}Expand description
Scalar data for a mesh attribute.
Variants§
Vertex(Vec<f32>)
One f32 per vertex.
Cell(Vec<f32>)
One f32 per triangle (cell). Averaged to vertices at upload.
Face(Vec<f32>)
One f32 per triangle. Not averaged; stored in a non-indexed expanded buffer.
FaceColour(Vec<[f32; 4]>)
One [r, g, b, a] per triangle. Not averaged; stored in a non-indexed expanded buffer.
Edge(Vec<f32>)
One f32 per directed triangle edge. values[3*t + k] = k-th edge of triangle t.
Averaged to the two endpoint vertices for rendering.
Halfedge(Vec<f32>)
One f32 per directed triangle edge (halfedge). values[3*t + k] = k-th halfedge of
triangle t. Rendered flat per corner via vertex duplication (like Face).
Corner(Vec<f32>)
One f32 per triangle corner. values[3*t + k] = k-th corner of triangle t.
Rendered flat per corner via vertex duplication (like Face).
VertexVector(Vec<[f32; 3]>)
One [x, y, z] per vertex. Uploaded as a flat array<f32> storage buffer (3 floats
per vertex) for use in per-vertex vector field rendering (e.g. Surface LIC).
Trait Implementations§
Source§impl Clone for AttributeData
impl Clone for AttributeData
Source§fn clone(&self) -> AttributeData
fn clone(&self) -> AttributeData
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreAuto Trait Implementations§
impl Freeze for AttributeData
impl RefUnwindSafe for AttributeData
impl Send for AttributeData
impl Sync for AttributeData
impl Unpin for AttributeData
impl UnsafeUnpin for AttributeData
impl UnwindSafe for AttributeData
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