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VolumeItem

Struct VolumeItem 

Source
#[non_exhaustive]
pub struct VolumeItem {
Show 17 fields pub volume_id: VolumeId, pub pick_id: u64, pub volume_data: Option<Arc<VolumeData>>, pub colour_lut: Option<ColourmapId>, pub opacity_lut: Option<ColourmapId>, pub scalar_range: (f32, f32), pub bbox_min: [f32; 3], pub bbox_max: [f32; 3], pub step_scale: f32, pub model: [[f32; 4]; 4], pub enable_shading: bool, pub opacity_scale: f32, pub threshold_min: f32, pub threshold_max: f32, pub nan_colour: Option<[f32; 4]>, pub appearance: AppearanceSettings, pub selected: bool,
}
Expand description

A volume item to render via GPU ray-marching.

The caller uploads a 3D scalar field via ViewportGpuResources::upload_volume and receives a VolumeId. Each frame, submit a VolumeItem referencing that id plus transfer function and display parameters.

§Picking

Set pick_id to a non-zero value and provide volume_data to enable voxel-level picking via renderer.pick() and renderer.pick_rect(). pick_id is the ID returned in the PickHit when a voxel is hit. A pick_id of zero means the volume is not pickable. volume_data must match the data that was passed to upload_volume for this volume_id.

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§volume_id: VolumeId

Reference to a previously uploaded 3D texture.

§pick_id: u64

Pick ID returned when a voxel in this volume is hit.

0 means this volume is not pickable. Set to a non-zero value alongside volume_data to enable voxel picking.

§volume_data: Option<Arc<VolumeData>>

CPU scalar data for voxel picking.

Must match the data passed to upload_volume for volume_id. None disables voxel-level picking regardless of pick_id.

§colour_lut: Option<ColourmapId>

Colour transfer function LUT. None = use default builtin (viridis).

§opacity_lut: Option<ColourmapId>

Opacity transfer function LUT. None = linear ramp (0 at min, 1 at max).

§scalar_range: (f32, f32)

Scalar range for normalization [min, max].

§bbox_min: [f32; 3]

World-space bounding box minimum corner.

§bbox_max: [f32; 3]

World-space bounding box maximum corner.

§step_scale: f32

Ray step multiplier. Lower = higher quality, slower. Default: 1.0.

§model: [[f32; 4]; 4]

World-space transform. Default: identity.

§enable_shading: bool

Whether to apply gradient-based Phong shading. Default: false.

§opacity_scale: f32

Global opacity multiplier. Default: 1.0.

§threshold_min: f32

Scalar threshold range [min, max]. Samples outside this range are discarded (opacity = 0). Default: same as scalar_range (no clipping).

§threshold_max: f32

Upper scalar threshold. Samples above this value are discarded. Default: same as scalar_range.1 (no clipping).

§nan_colour: Option<[f32; 4]>

Colour and opacity to use for NaN scalar samples. None = skip NaN samples entirely (same as current behaviour: discard). Some([r, g, b, a]) = render NaN voxels with this fixed RGBA colour instead of sampling the transfer function.

§appearance: AppearanceSettings

Per-item appearance overrides (hidden, unlit, opacity, wireframe).

§selected: bool

When true, the renderer draws a wireframe outline around the volume AABB. Default: false.

Trait Implementations§

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impl Clone for VolumeItem

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fn clone(&self) -> VolumeItem

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for VolumeItem

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fn default() -> Self

Returns the “default value” for a type. Read more

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