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TransparentVolumeMeshItem

Struct TransparentVolumeMeshItem 

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#[non_exhaustive]
pub struct TransparentVolumeMeshItem { pub id: ProjectedTetId, pub pick_id: u64, pub volume_mesh_data: Option<Arc<VolumeMeshData>>, pub density: f32, pub scalar_range: Option<(f32, f32)>, pub threshold_min: f32, pub threshold_max: f32, pub appearance: AppearanceSettings, pub selected: bool, pub boundary_mesh_id: Option<MeshId>, }
Expand description

A transparent unstructured volume mesh rendered via projected tetrahedra.

Created by uploading a VolumeMeshData with [ViewportGpuResources::upload_projected_tet_mesh] and submitting the returned ProjectedTetId each frame.

§Picking

Set pick_id to a non-zero value and provide volume_mesh_data to enable cell-level picking via renderer.pick() and renderer.pick_rect(). volume_mesh_data must be the same data passed to upload_projected_tet_mesh for this item.

§Selection highlight

Set selected = true to draw an object-level outline ring around this mesh. Also supply boundary_mesh_id with the MeshId returned by upload_volume_mesh_data for the same geometry; the outline pass uses that boundary surface to compute the silhouette. Without boundary_mesh_id the selected flag has no visual effect.

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§id: ProjectedTetId

Handle to the uploaded projected-tet mesh.

§pick_id: u64

Pick ID returned when a cell in this mesh is hit.

0 means this mesh is not pickable. Set to a non-zero value alongside volume_mesh_data to enable cell picking.

§volume_mesh_data: Option<Arc<VolumeMeshData>>

CPU mesh data for cell picking.

Must match the data passed to upload_projected_tet_mesh for id. None disables cell-level picking regardless of pick_id.

§density: f32

Beer-Lambert extinction coefficient (world-space units).

Higher values make the volume more opaque. Typical range: 0.1 to 5.0.

§scalar_range: Option<(f32, f32)>

Override the auto-detected scalar range [min, max] used to normalize colourmap lookup.

None uses the range computed at upload time.

§threshold_min: f32

Scalar threshold range. Tetrahedra whose scalar value falls outside [threshold_min, threshold_max] are discarded by the shader and not rendered.

Operates on raw (un-normalized) scalar values, the same units as the data passed to upload_projected_tet_mesh. Default: no clipping (all tets rendered).

§threshold_max: f32

Upper scalar threshold. See threshold_min.

§appearance: AppearanceSettings

Per-item appearance overrides (hidden, unlit, opacity, wireframe).

§selected: bool

Draw a selection outline ring around this mesh when true.

Requires boundary_mesh_id to be set; see the type-level docs.

§boundary_mesh_id: Option<MeshId>

Boundary surface mesh used for the selection outline mask pass.

Pass the MeshId returned by upload_volume_mesh_data for the same geometry. The mesh positions are assumed to be in world space (identity model matrix).

Implementations§

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impl TransparentVolumeMeshItem

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pub fn new(id: ProjectedTetId) -> Self

Create a visible item with default density of 1.0 and auto scalar range.

Trait Implementations§

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impl Clone for TransparentVolumeMeshItem

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fn clone(&self) -> TransparentVolumeMeshItem

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

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