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DiskWidget

Struct DiskWidget 

Source
pub struct DiskWidget {
    pub center: Vec3,
    pub normal: Vec3,
    pub radius: f32,
    pub colour: [f32; 4],
    pub handle_colour: [f32; 4],
    pub normal_display_length: f32,
    /* private fields */
}
Expand description

An interactive disk widget: a bounded circular plane with center, normal, and radius.

Three handles: center (moves freely), normal tip (orbits the normal), and a radius handle on the disk rim (scales the radius).

§Usage

let mut disk = DiskWidget::new(glam::Vec3::ZERO, glam::Vec3::Z, 2.0);

// Each frame:
disk.update(&ctx);
fd.scene.polylines.push(disk.wireframe_item(DISK_ID));
fd.scene.glyphs.push(disk.handle_glyphs(HANDLE_ID, &ctx));

Fields§

§center: Vec3

World-space center of the disk.

§normal: Vec3

Unit normal vector of the disk plane.

§radius: f32

Radius in world units.

§colour: [f32; 4]

RGBA colour for the wireframe circle and normal line.

§handle_colour: [f32; 4]

RGBA colour for the drag handles. Non-zero alpha overrides LUT colouring.

§normal_display_length: f32

Distance from center to the normal-tip handle sphere.

Implementations§

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impl DiskWidget

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pub fn new(center: Vec3, normal: Vec3, radius: f32) -> Self

Create a new disk widget.

normal is normalized internally; if zero, defaults to Vec3::Z.

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pub fn is_active(&self) -> bool

True while a drag is in progress on any handle.

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pub fn update(&mut self, ctx: &WidgetContext) -> WidgetResult

Process input for this frame. Returns Updated if state changed.

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pub fn wireframe_item(&self, id: u64) -> PolylineItem

Build a PolylineItem for the wireframe circle and normal indicator.

The circle uses 32 segments. A line from center to the normal tip is also included.

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pub fn handle_glyphs(&self, id_base: u64, ctx: &WidgetContext) -> GlyphItem

Build a GlyphItem with three sphere handles: center, normal tip, and radius edge.

id_base = center, id_base + 1 = normal tip, id_base + 2 = radius handle.

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