pub struct MatcapId {
pub blendable: bool,
/* private fields */
}Expand description
Identifies a matcap texture uploaded to the GPU.
Obtained from ViewportGpuResources::upload_matcap or
ViewportGpuResources::builtin_matcap_id.
The blendable flag controls whether the alpha channel tints the base
geometry color (true) or the matcap fully replaces the object color (false).
Fields§
§blendable: boolWhether the alpha channel blends with base geometry color.
Trait Implementations§
Source§impl<'de> Deserialize<'de> for MatcapId
impl<'de> Deserialize<'de> for MatcapId
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
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Deserialize this value from the given Serde deserializer. Read more
impl Copy for MatcapId
impl Eq for MatcapId
impl StructuralPartialEq for MatcapId
Auto Trait Implementations§
impl Freeze for MatcapId
impl RefUnwindSafe for MatcapId
impl Send for MatcapId
impl Sync for MatcapId
impl Unpin for MatcapId
impl UnsafeUnpin for MatcapId
impl UnwindSafe for MatcapId
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