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OverlayFrame

Struct OverlayFrame 

Source
pub struct OverlayFrame {
    pub labels: Vec<LabelItem>,
    pub scalar_bars: Vec<ScalarBarItem>,
    pub rulers: Vec<RulerItem>,
    pub images: Vec<OverlayImageItem>,
    pub loading_bars: Vec<LoadingBarItem>,
}
Expand description

Semantic overlays rendered after post-processing: labels, scalar bars, rulers, screen-space images, and loading bars.

This frame section is the right place for any visual element that belongs in front of the 3D scene and must not be affected by tone-mapping or bloom.

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§labels: Vec<LabelItem>

Text labels anchored to world-space or screen-space positions.

§scalar_bars: Vec<ScalarBarItem>

Colour-legend (scalar bar) overlays.

§rulers: Vec<RulerItem>

Two-point distance measurement overlays.

§images: Vec<OverlayImageItem>

Pixel images composited over the viewport in screen space.

§loading_bars: Vec<LoadingBarItem>

Progress bar overlays (loading indicators, progress feedback).

Trait Implementations§

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impl Clone for OverlayFrame

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fn clone(&self) -> OverlayFrame

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for OverlayFrame

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for OverlayFrame

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fn default() -> OverlayFrame

Returns the “default value” for a type. Read more

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