#[non_exhaustive]pub struct TubeItem {
pub positions: Vec<[f32; 3]>,
pub strip_lengths: Vec<u32>,
pub radius: f32,
pub radius_attribute: Option<Vec<f32>>,
pub sides: u32,
pub scalars: Vec<f32>,
pub scalar_range: Option<(f32, f32)>,
pub colormap_id: Option<ColormapId>,
pub color: [f32; 4],
pub id: u64,
}Expand description
A general tube item: polyline strips swept into a tube mesh with per-point radius and scalar colormap support.
Similar to StreamtubeItem but with configurable cross-section resolution,
optional per-point radius from a separate attribute, and per-vertex scalar coloring.
The CPU sweep generates a full connected mesh submitted to the streamtube pipeline.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.positions: Vec<[f32; 3]>World-space positions for all strips, concatenated.
strip_lengths: Vec<u32>Number of vertices per individual strip.
radius: f32Uniform tube radius in world-space units. Default: 0.05.
radius_attribute: Option<Vec<f32>>Optional per-point radii in world-space units. If non-empty (and same length as positions),
overrides radius per-vertex.
sides: u32Number of sides in the tube cross-section. Default: 8.
scalars: Vec<f32>Optional per-point scalar values for LUT coloring. If empty, uses color.
scalar_range: Option<(f32, f32)>Scalar range for LUT mapping. None = auto from data min/max.
colormap_id: Option<ColormapId>Colormap for scalar coloring. None = default builtin (viridis).
color: [f32; 4]Flat RGBA color used when scalars is empty. Default: opaque white.
id: u64Unique ID (reserved for picking). Default: 0.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for TubeItem
impl RefUnwindSafe for TubeItem
impl Send for TubeItem
impl Sync for TubeItem
impl Unpin for TubeItem
impl UnsafeUnpin for TubeItem
impl UnwindSafe for TubeItem
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