#[non_exhaustive]pub struct ClipObject {
pub shape: ClipShape,
pub color: Option<[f32; 4]>,
pub edge_color: Option<[f32; 4]>,
pub clip_geometry: bool,
pub enabled: bool,
pub extent: f32,
pub hovered: bool,
pub active: bool,
}Expand description
A clip object : defines a clipping region and optional visual boundary rendering.
Push into EffectsFrame::clip_objects each frame. Up to 6 Plane variants are
supported simultaneously; only the first Box or Sphere variant takes effect
(subsequent ones are silently ignored).
Set color to Some(rgba) to have the renderer draw the clip boundary automatically.
For planes this produces a semi-transparent fill quad + border; for box/sphere, a
wireframe outline. Leave color as None for silent clipping with no visual.
The hovered and active flags are written by ClipPlaneController and read by
the renderer to vary the plane overlay appearance (brighter when hovered, tinted when active).
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.shape: ClipShapeThe clipping shape (plane, box, or sphere).
color: Option<[f32; 4]>RGBA fill color for the plane quad. None = no fill drawn.
When both color and edge_color are None, no visual is drawn at all.
edge_color: Option<[f32; 4]>RGBA color for the plane border edge. None = derive from color (original behaviour).
Set independently to show a visible edge while keeping the fill transparent.
clip_geometry: boolWhether this object clips rendered geometry via the GPU clip-plane uniform.
Set to false to produce only a visual indicator without affecting geometry.
Default: true.
enabled: boolWhether this object is active. Disabled objects are ignored entirely.
extent: f32Visual and hit-test half-extent for Plane shapes (world units). Default 4.5.
hovered: boolHover state : set by ClipPlaneController, read by renderer.
active: boolActive drag state : set by ClipPlaneController, read by renderer.
Implementations§
Trait Implementations§
Source§impl Clone for ClipObject
impl Clone for ClipObject
Source§fn clone(&self) -> ClipObject
fn clone(&self) -> ClipObject
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for ClipObject
impl Debug for ClipObject
Source§impl Default for ClipObject
impl Default for ClipObject
Source§impl PartialEq for ClipObject
impl PartialEq for ClipObject
impl Copy for ClipObject
impl StructuralPartialEq for ClipObject
Auto Trait Implementations§
impl Freeze for ClipObject
impl RefUnwindSafe for ClipObject
impl Send for ClipObject
impl Sync for ClipObject
impl Unpin for ClipObject
impl UnsafeUnpin for ClipObject
impl UnwindSafe for ClipObject
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