pub struct FrameStats {
pub total_objects: u32,
pub visible_objects: u32,
pub culled_objects: u32,
pub draw_calls: u32,
pub instanced_batches: u32,
pub triangles_submitted: u64,
pub shadow_draw_calls: u32,
}Expand description
Per-frame rendering statistics.
Fields§
§total_objects: u32Total objects considered for rendering.
visible_objects: u32Objects that passed visibility and frustum tests.
culled_objects: u32Objects culled by frustum or visibility.
draw_calls: u32Number of draw calls issued in the main pass.
instanced_batches: u32Number of instanced batches (0 when using per-object path).
triangles_submitted: u64Total triangles submitted to the GPU.
shadow_draw_calls: u32Number of draw calls in the shadow pass.
Trait Implementations§
Source§impl Clone for FrameStats
impl Clone for FrameStats
Source§fn clone(&self) -> FrameStats
fn clone(&self) -> FrameStats
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for FrameStats
impl Debug for FrameStats
Source§impl Default for FrameStats
impl Default for FrameStats
Source§fn default() -> FrameStats
fn default() -> FrameStats
Returns the “default value” for a type. Read more
impl Copy for FrameStats
Auto Trait Implementations§
impl Freeze for FrameStats
impl RefUnwindSafe for FrameStats
impl Send for FrameStats
impl Sync for FrameStats
impl Unpin for FrameStats
impl UnsafeUnpin for FrameStats
impl UnwindSafe for FrameStats
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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