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SingleLightUniform

Struct SingleLightUniform 

Source
#[repr(C)]
pub struct SingleLightUniform { pub light_view_proj: [[f32; 4]; 4], pub pos_or_dir: [f32; 3], pub light_type: u32, pub color: [f32; 3], pub intensity: f32, pub range: f32, pub inner_angle: f32, pub outer_angle: f32, pub _pad_align: u32, pub spot_direction: [f32; 3], pub _pad: [f32; 5], }
Expand description

GPU-side per-light uniform (one entry in the LightsUniform array).

Layout (144 bytes, 16-byte aligned):

  • light_view_proj: [[f32; 4]; 4] = 64 bytes (shadow matrix; only used for lights[0])
  • pos_or_dir: [f32; 3] = 12 bytes (direction for directional, position for point/spot)
  • light_type: u32 = 4 bytes (0=directional, 1=point, 2=spot)
  • color: [f32; 3] = 12 bytes
  • intensity: f32 = 4 bytes
  • range: f32 = 4 bytes
  • inner_angle: f32 = 4 bytes
  • outer_angle: f32 = 4 bytes
  • _pad_align: u32 = 4 bytes (bridge to 16-byte boundary for spot_direction)
  • spot_direction: [f32; 3] = 12 bytes (spot only; at offset 112 to match WGSL vec3 align)
  • _pad: [f32; 5] = 20 bytes (tail padding to 144) Total: 64+12+4+12+4+4+4+4+4+12+20 = 144 bytes

Note: WGSL vec3<f32> has AlignOf=16, so spot_direction must start at offset 112. The _pad_align field bridges the 4-byte gap between offset 108 and 112.

Fields§

§light_view_proj: [[f32; 4]; 4]

Light-space view-projection matrix for shadow map rendering.

§pos_or_dir: [f32; 3]

World-space position (point/spot) or direction (directional) of the light.

§light_type: u32

Light type discriminant: 0=directional, 1=point, 2=spot.

§color: [f32; 3]

Linear RGB color of the light emission.

§intensity: f32

Luminous intensity multiplier.

§range: f32

Maximum attenuation range (world units) for point/spot lights.

§inner_angle: f32

Cosine of the inner cone half-angle (spot lights).

§outer_angle: f32

Cosine of the outer cone half-angle (spot lights; smooth falloff edge).

§_pad_align: u32

Alignment padding — bridges 4-byte gap to align spot_direction to offset 112.

§spot_direction: [f32; 3]

World-space unit direction the spot cone points toward.

§_pad: [f32; 5]

Tail padding to reach 144-byte struct size.

Trait Implementations§

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impl Clone for SingleLightUniform

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fn clone(&self) -> SingleLightUniform

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Zeroable for SingleLightUniform

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fn zeroed() -> Self

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impl Copy for SingleLightUniform

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impl Pod for SingleLightUniform

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