#[non_exhaustive]pub struct PickHit {
pub id: u64,
pub triangle_index: u32,
pub world_pos: Vec3,
pub normal: Vec3,
pub point_index: Option<u32>,
pub scalar_value: Option<f32>,
}Expand description
Result of a successful ray-cast pick against a scene object.
Contains the picked object’s ID plus geometric metadata about the hit point. Use this for snapping, measurement, surface painting, and other hit-dependent features.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.id: u64The object/node ID of the hit.
triangle_index: u32Which triangle was hit (from parry3d FeatureId::Face).
u32::MAX if the feature was not a face (edge/vertex hit — rare for TriMesh).
world_pos: Vec3World-space position of the hit point (ray_origin + ray_dir * toi).
normal: Vec3Surface normal at the hit point, in world space.
point_index: Option<u32>Index of the hit point within a crate::renderer::PointCloudItem.
None for mesh picks; set when a point cloud item is hit.
scalar_value: Option<f32>Interpolated scalar attribute value at the hit point.
Populated by the _with_probe picking variants when an active attribute
is provided. For vertex attributes, the value is barycentric-interpolated
from the three triangle corner values. For cell attributes, the value is
read directly from the hit triangle index.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for PickHit
impl RefUnwindSafe for PickHit
impl Send for PickHit
impl Sync for PickHit
impl Unpin for PickHit
impl UnsafeUnpin for PickHit
impl UnwindSafe for PickHit
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