#[non_exhaustive]pub struct PointCloudItem {
pub positions: Vec<[f32; 3]>,
pub colors: Vec<[f32; 4]>,
pub scalars: Vec<f32>,
pub scalar_range: Option<(f32, f32)>,
pub colormap_id: Option<ColormapId>,
pub point_size: f32,
pub default_color: [f32; 4],
pub model: [[f32; 4]; 4],
pub render_mode: PointRenderMode,
pub id: u64,
}Expand description
A point cloud item to render in the viewport.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.positions: Vec<[f32; 3]>World-space positions (one vec3 per point).
colors: Vec<[f32; 4]>Optional per-point RGBA colors in linear [0,1]. If empty, uses default_color.
scalars: Vec<f32>Optional per-point scalar values for LUT coloring. If non-empty, overrides colors.
scalar_range: Option<(f32, f32)>Scalar range for LUT mapping. None = auto from min/max of scalars.
colormap_id: Option<ColormapId>Colormap for scalar coloring. None = use default builtin (viridis).
point_size: f32Screen-space point size in pixels. Default: 4.0.
default_color: [f32; 4]Fallback color when neither colors nor scalars are provided.
model: [[f32; 4]; 4]World-space model matrix. Default: identity.
render_mode: PointRenderModeRender mode. Default: ScreenSpaceCircle.
id: u64Unique ID for picking. 0 = not pickable.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for PointCloudItem
impl RefUnwindSafe for PointCloudItem
impl Send for PointCloudItem
impl Sync for PointCloudItem
impl Unpin for PointCloudItem
impl UnsafeUnpin for PointCloudItem
impl UnwindSafe for PointCloudItem
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