pub struct WindGlobals {
pub direction: [f32; 3],
pub base_strength: f32,
pub gust_strength: f32,
pub gust_frequency: f32,
pub spatial_density: f32,
pub time: f32,
/* private fields */
}Expand description
Per-frame wind state, mirroring the WGSL WindGlobals struct.
Total size is 64 bytes. Padding fields keep the Rust struct aligned with the std140 layout the shader expects.
Fields§
§direction: [f32; 3]World-space wind direction. Need not be unit length: the shader normalises before use, and the magnitude contributes to base strength.
base_strength: f32Steady-state wind strength applied alongside direction.
gust_strength: f32Amplitude of the gust envelope.
gust_frequency: f32Cycles per second of the gust envelope.
spatial_density: f32Spatial wavelength factor: larger values mean smaller gusts.
time: f32Wind clock, advanced by the runtime plugin each frame.
Implementations§
Source§impl WindGlobals
impl WindGlobals
Trait Implementations§
Source§impl Clone for WindGlobals
impl Clone for WindGlobals
Source§fn clone(&self) -> WindGlobals
fn clone(&self) -> WindGlobals
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for WindGlobals
Source§impl Debug for WindGlobals
impl Debug for WindGlobals
Source§impl Default for WindGlobals
impl Default for WindGlobals
impl Pod for WindGlobals
Auto Trait Implementations§
impl Freeze for WindGlobals
impl RefUnwindSafe for WindGlobals
impl Send for WindGlobals
impl Sync for WindGlobals
impl Unpin for WindGlobals
impl UnsafeUnpin for WindGlobals
impl UnwindSafe for WindGlobals
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