pub trait Host: Send {
// Required methods
fn select<'life0, 'async_trait>(
&'life0 mut self,
hs: Vec<Handle>,
timeout_ms: u32,
) -> Pin<Box<dyn Future<Output = Result<Option<u32>, Error>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn is_ready<'life0, 'async_trait>(
&'life0 mut self,
handle: Handle,
) -> Pin<Box<dyn Future<Output = Result<bool, Error>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
}
Required Methods§
Sourcefn select<'life0, 'async_trait>(
&'life0 mut self,
hs: Vec<Handle>,
timeout_ms: u32,
) -> Pin<Box<dyn Future<Output = Result<Option<u32>, Error>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn select<'life0, 'async_trait>(
&'life0 mut self,
hs: Vec<Handle>,
timeout_ms: u32,
) -> Pin<Box<dyn Future<Output = Result<Option<u32>, Error>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Blocks until one of the given objects is ready for I/O, or the optional timeout expires.
Valid object handles includes bodies and pending requests. See the async_item_handle
definition for more details, including what I/O actions are associated with each handle
type.
The timeout is specified in milliseconds, or 0 if no timeout is desired.
Returns the index (not handle!) of the first object that is ready, or none if the timeout expires before any objects are ready for I/O.
Sourcefn is_ready<'life0, 'async_trait>(
&'life0 mut self,
handle: Handle,
) -> Pin<Box<dyn Future<Output = Result<bool, Error>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn is_ready<'life0, 'async_trait>(
&'life0 mut self,
handle: Handle,
) -> Pin<Box<dyn Future<Output = Result<bool, Error>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Returns 1 if the given async item is “ready” for its associated I/O action, 0 otherwise.
If an object is ready, the I/O action is guaranteed to complete without blocking.
Valid object handles includes bodies and pending requests. See the async_item_handle
definition for more details, including what I/O actions are associated with each handle
type.
Implementations on Foreign Types§
Source§impl<_T: Host + ?Sized + Send> Host for &mut _T
impl<_T: Host + ?Sized + Send> Host for &mut _T
Source§fn select<'life0, 'async_trait>(
&'life0 mut self,
hs: Vec<Handle>,
timeout_ms: u32,
) -> Pin<Box<dyn Future<Output = Result<Option<u32>, Error>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn select<'life0, 'async_trait>(
&'life0 mut self,
hs: Vec<Handle>,
timeout_ms: u32,
) -> Pin<Box<dyn Future<Output = Result<Option<u32>, Error>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Blocks until one of the given objects is ready for I/O, or the optional timeout expires.
Valid object handles includes bodies and pending requests. See the async_item_handle
definition for more details, including what I/O actions are associated with each handle
type.
The timeout is specified in milliseconds, or 0 if no timeout is desired.
Returns the index (not handle!) of the first object that is ready, or none if the timeout expires before any objects are ready for I/O.
Source§fn is_ready<'life0, 'async_trait>(
&'life0 mut self,
handle: Handle,
) -> Pin<Box<dyn Future<Output = Result<bool, Error>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn is_ready<'life0, 'async_trait>(
&'life0 mut self,
handle: Handle,
) -> Pin<Box<dyn Future<Output = Result<bool, Error>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Returns 1 if the given async item is “ready” for its associated I/O action, 0 otherwise.
If an object is ready, the I/O action is guaranteed to complete without blocking.
Valid object handles includes bodies and pending requests. See the async_item_handle
definition for more details, including what I/O actions are associated with each handle
type.