#[repr(u8)]pub enum VibeEngineState {
Created = 0,
Running = 1,
Closing = 2,
Closed = 3,
}Expand description
Lifecycle state of a VibeEngine.
Lifecycle state of a VibeEngine.
Variants§
Created = 0
The engine value has been constructed but is not accepting work yet.
Running = 1
The engine is ready to accept tasks and storage operations.
Closing = 2
The engine is shutting down resources and no longer accepts new work.
Closed = 3
The engine has released its runtime-owned resources.
Trait Implementations§
Source§impl Clone for VibeEngineState
impl Clone for VibeEngineState
Source§fn clone(&self) -> VibeEngineState
fn clone(&self) -> VibeEngineState
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for VibeEngineState
Source§impl Debug for VibeEngineState
impl Debug for VibeEngineState
impl Eq for VibeEngineState
Source§impl PartialEq for VibeEngineState
impl PartialEq for VibeEngineState
Source§fn eq(&self, other: &VibeEngineState) -> bool
fn eq(&self, other: &VibeEngineState) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for VibeEngineState
Auto Trait Implementations§
impl Freeze for VibeEngineState
impl RefUnwindSafe for VibeEngineState
impl Send for VibeEngineState
impl Sync for VibeEngineState
impl Unpin for VibeEngineState
impl UnsafeUnpin for VibeEngineState
impl UnwindSafe for VibeEngineState
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