#[repr(C)]pub struct Velocity {
pub x: f32,
pub y: f32,
}Expand description
A 2D velocity.
Fields§
§x: f32§y: f32Trait Implementations§
impl Copy for Velocity
impl Pod for Velocity
Auto Trait Implementations§
impl Freeze for Velocity
impl RefUnwindSafe for Velocity
impl Send for Velocity
impl Sync for Velocity
impl Unpin for Velocity
impl UnsafeUnpin for Velocity
impl UnwindSafe for Velocity
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
Source§type Bits = T
type Bits = T
Self must have the same layout as the specified Bits except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern.Source§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret
bits
as &Self.