[][src]Trait vga_framebuffer::BaseConsole

pub trait BaseConsole {
    type Error;
    fn get_width(&self) -> Col;
fn get_height(&self) -> Row;
fn set_col(&mut self, col: Col) -> Result<(), Self::Error>;
fn set_row(&mut self, row: Row) -> Result<(), Self::Error>;
fn set_pos(&mut self, pos: Position) -> Result<(), Self::Error>;
fn get_pos(&self) -> Position;
fn set_control_char_mode(&mut self, mode: ControlCharMode);
fn get_control_char_mode(&self) -> ControlCharMode;
fn set_escape_char_mode(&mut self, mode: EscapeCharMode);
fn get_escape_char_mode(&self) -> EscapeCharMode;
fn scroll_screen(&mut self) -> Result<(), Self::Error>; fn set_pos_unbounded(&mut self, pos: Position) { ... }
fn move_cursor_right(&mut self) -> Result<(), Self::Error> { ... } }

Abstraction for our console. We can move the cursor around and write text to it. You should use either UnicodeConsole or AsciiConsole depending on whether you want full Unicode support (&str, char, etc), or just 8-bit characters (&[u8] and u8).

Associated Types

type Error

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Required methods

fn get_width(&self) -> Col

Gets the last col on the screen.

fn get_height(&self) -> Row

Gets the last row on the screen.

fn set_col(&mut self, col: Col) -> Result<(), Self::Error>

Set the horizontal position for the next text output.

fn set_row(&mut self, row: Row) -> Result<(), Self::Error>

Set the vertical position for the next text output.

fn set_pos(&mut self, pos: Position) -> Result<(), Self::Error>

Set the horizontal and vertical position for the next text output.

fn get_pos(&self) -> Position

Get the current screen position.

fn set_control_char_mode(&mut self, mode: ControlCharMode)

Set the control char mode

fn get_control_char_mode(&self) -> ControlCharMode

Get the current control char mode

fn set_escape_char_mode(&mut self, mode: EscapeCharMode)

Set the escape char mode

fn get_escape_char_mode(&self) -> EscapeCharMode

Get the current escape char mode

fn scroll_screen(&mut self) -> Result<(), Self::Error>

Called when the screen needs to scroll up one row.

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Provided methods

fn set_pos_unbounded(&mut self, pos: Position)

Set the horizontal and vertical position for the next text output. Don't bounds check the value, we've already done it.

fn move_cursor_right(&mut self) -> Result<(), Self::Error>

Move the current cursor right one position. Wraps at the end of the line. Returns Ok(true) if the screen needs to scroll, or Ok(false) if it does not.

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Implementors

impl<T> BaseConsole for FrameBuffer<T> where
    T: Hardware
[src]

type Error = ()

fn get_width(&self) -> Col[src]

Gets the last col on the screen.

fn get_height(&self) -> Row[src]

Gets the last row on the screen.

fn set_col(&mut self, col: Col) -> Result<(), Self::Error>[src]

Set the horizontal position for the next text output.

fn set_row(&mut self, row: Row) -> Result<(), Self::Error>[src]

Set the vertical position for the next text output.

fn set_pos(&mut self, pos: Position) -> Result<(), Self::Error>[src]

Set the horizontal and vertical position for the next text output.

fn get_pos(&self) -> Position[src]

Get the current screen position.

fn set_control_char_mode(&mut self, mode: ControlCharMode)[src]

Set the control char mode

fn get_control_char_mode(&self) -> ControlCharMode[src]

Get the current control char mode

fn set_escape_char_mode(&mut self, mode: EscapeCharMode)[src]

Set the escape char mode

fn get_escape_char_mode(&self) -> EscapeCharMode[src]

Get the current escape char mode

fn scroll_screen(&mut self) -> Result<(), Self::Error>[src]

Called when the screen needs to scroll up one row.

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