vexide_devices/controller.rs
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//! V5 Controller
//!
//! This module allows you to read from the buttons and joysticks on the controller and write to the controller's display.
use alloc::{
ffi::{CString, NulError},
string::{String, ToString},
};
use core::{cell::RefCell, future::Future, task::Poll, time::Duration};
use snafu::{ensure, Snafu};
use vex_sdk::{
vexControllerConnectionStatusGet, vexControllerGet, vexControllerTextSet, V5_ControllerId,
V5_ControllerIndex, V5_ControllerStatus,
};
use vexide_core::competition::{self, CompetitionMode};
/// Represents the state of a button on the controller.
#[derive(Default, Debug, Clone, Copy, PartialEq, Eq)]
pub struct ButtonState {
prev_is_pressed: bool,
is_pressed: bool,
}
impl ButtonState {
/// Returns `true` if this button is currently being pressed.
#[must_use]
pub const fn is_pressed(&self) -> bool {
self.is_pressed
}
/// Returns `true` if this button is currently released (not being pressed).
#[must_use]
pub const fn is_released(&self) -> bool {
!self.is_pressed
}
/// Returns `true` if the button state was released in the previous call to [`Controller::state`], but is now pressed.
#[must_use]
pub const fn is_now_pressed(&self) -> bool {
!self.prev_is_pressed && self.is_pressed
}
/// Returns `true` if the button state was pressed in the previous call to [`Controller::state`], but is now released.
#[must_use]
pub const fn is_now_released(&self) -> bool {
self.prev_is_pressed && !self.is_pressed
}
}
/// Stores how far the joystick is away from the center (at *(0, 0)*) from -1 to 1.
/// On the x axis left is negative, and right is positive.
/// On the y axis down is negative, and up is positive.
#[derive(Default, Debug, Clone, Copy, Eq, PartialEq)]
pub struct JoystickState {
x_raw: i8,
y_raw: i8,
}
impl JoystickState {
/// Returns the value of the joystick position on its x-axis from [-1, 1].
#[must_use]
pub fn x(&self) -> f64 {
f64::from(self.x_raw) / 127.0
}
/// Returns the value of the joystick position on its y-axis from [-1, 1].
#[must_use]
pub fn y(&self) -> f64 {
f64::from(self.y_raw) / 127.0
}
/// The raw value of the joystick position on its x-axis from [-127, 127].
#[must_use]
pub const fn x_raw(&self) -> i8 {
self.x_raw
}
/// The raw value of the joystick position on its x-axis from [-127, 127].
#[must_use]
pub const fn y_raw(&self) -> i8 {
self.y_raw
}
}
/// Holds a snapshot of the state of the controller.
/// Returned by [`Controller::state`].
#[derive(Default, Debug, Clone, Copy, Eq, PartialEq)]
pub struct ControllerState {
/// Left Joystick
pub left_stick: JoystickState,
/// Right Joystick
pub right_stick: JoystickState,
/// Button A
pub button_a: ButtonState,
/// Button B
pub button_b: ButtonState,
/// Button X
pub button_x: ButtonState,
/// Button Y
pub button_y: ButtonState,
/// Button Up
pub button_up: ButtonState,
/// Button Down
pub button_down: ButtonState,
/// Button Left
pub button_left: ButtonState,
/// Button Right
pub button_right: ButtonState,
/// Top Left Bumper
pub button_l1: ButtonState,
/// Bottom Left Bumper
pub button_l2: ButtonState,
/// Top Right Bumper
pub button_r1: ButtonState,
/// Bottom Right Bumper
pub button_r2: ButtonState,
/// Center Power Button
pub button_power: ButtonState,
}
/// This type stores the "pressed" states of every controller button.
///
/// This exists to efficiently cache previous button states with `Controller::update`, since
/// each `ButtonState` needs to know about its previous state from the last `Controller::update`
/// call in order to allow for `ButtonState::is_now_pressed` and `ButtonState::is_now_released`.
#[derive(Default, Clone, Debug, Eq, PartialEq)]
#[allow(
clippy::struct_excessive_bools,
reason = "not being used as state machine"
)]
struct ButtonStates {
a: bool,
b: bool,
x: bool,
y: bool,
up: bool,
down: bool,
left: bool,
right: bool,
power: bool,
l1: bool,
l2: bool,
r1: bool,
r2: bool,
}
fn validate_connection(id: ControllerId) -> Result<(), ControllerError> {
if unsafe {
vexControllerConnectionStatusGet(id.into()) == V5_ControllerStatus::kV5ControllerOffline
} {
return OfflineSnafu.fail();
}
Ok(())
}
enum ControllerScreenWriteFutureState<'a> {
/// Waiting for the controller to be ready to accept a new write.
WaitingForIdle {
/// The line to write to.
/// This is indexed like the SDK, with the first onscreen line being 1.
line: u8,
/// The column to write to.
/// This **NOT** is indexed like the SDK. The first onscreen column is 1.
column: u8,
/// The text to write.
text: Result<CString, NulError>,
/// The controller to write to.
controller: &'a mut ControllerScreen,
/// Whether or not to enforce that this line is on screen.
enforce_visible: bool,
},
/// The write has been completed.
Complete {
/// The result of the write.
result: Result<(), ControllerError>,
},
}
/// A future that completes once a write to the controller screen has been performed.
/// This future waits until the controller is able to accept a new write
/// and fails if the controller is disconnected or if the requested write is bad.
pub struct ControllerScreenWriteFuture<'a> {
state: ControllerScreenWriteFutureState<'a>,
}
impl<'a> ControllerScreenWriteFuture<'a> {
fn new(
line: u8,
column: u8,
text: String,
controller: &'a mut ControllerScreen,
enforce_visible: bool,
) -> Self {
Self {
state: ControllerScreenWriteFutureState::WaitingForIdle {
line,
column,
text: CString::new(text),
controller,
enforce_visible,
},
}
}
}
impl Future for ControllerScreenWriteFuture<'_> {
type Output = Result<(), ControllerError>;
fn poll(
self: core::pin::Pin<&mut Self>,
cx: &mut core::task::Context<'_>,
) -> core::task::Poll<Self::Output> {
let state = &mut self.get_mut().state;
if let ControllerScreenWriteFutureState::WaitingForIdle {
line,
column,
text,
controller,
enforce_visible: visible,
} = state
{
if *visible && (*line == 0 || *line > ControllerScreen::MAX_LINES as u8) {
return Poll::Ready(InvalidLineSnafu { line: *line }.fail());
}
if *column == 0 || *column > ControllerScreen::MAX_COLUMNS as u8 {
return Poll::Ready(InvalidColumnSnafu { column: *column }.fail());
}
let text = text.as_deref().map_err(Clone::clone)?;
match validate_connection(controller.id) {
Ok(()) => {
let id = V5_ControllerId::from(controller.id);
let result = unsafe {
vexControllerTextSet(
u32::from(id.0),
u32::from(*line),
u32::from(*column - 1),
text.as_ptr().cast(),
)
};
if result != 1 {
*state = ControllerScreenWriteFutureState::Complete { result: Ok(()) }
}
cx.waker().wake_by_ref();
}
Err(err) => {
*state = ControllerScreenWriteFutureState::Complete { result: Err(err) }
}
}
}
if let ControllerScreenWriteFutureState::Complete { result } = state {
Poll::Ready(result.clone())
} else {
Poll::Pending
}
}
}
/// Controller LCD Console
#[derive(Debug, Eq, PartialEq)]
pub struct ControllerScreen {
id: ControllerId,
}
impl ControllerScreen {
/// Maximum number of characters that can be drawn to a text line.
pub const MAX_COLUMNS: usize = 19;
/// Number of available text lines on the controller before clearing the screen.
pub const MAX_LINES: usize = 3;
/// Clears the contents of a specific text line, waiting until the controller
/// successfully clears the line.
/// Lines are 1-indexed.
///
/// <section class="warning">
///
/// Controller text setting is a slow process, so calls to this function at intervals
/// faster than 10ms on wired connection or 50ms over VEXnet will take longer to complete.
///
/// </section>
///
/// # Errors
///
/// - A [`ControllerError::Offline`] error is returned if the controller is
/// not connected.
///
/// # Examples
///
/// ```
/// use vexide::prelude::*;
///
/// #[vexide::main]
/// async fn main(peripherals: Peripherals) {
/// let mut controller = peripherals.primary_controller;
///
/// // Write to line 0
/// _ = controller.screen.set_text("Hello, world!", 0, 0).await;
///
/// sleep(Duration::from_millis(500)).await;
///
/// // Clear line 0
/// _ = controller.screen.clear_line(0).await;
/// }
/// ```
#[must_use]
pub fn clear_line(&mut self, line: u8) -> ControllerScreenWriteFuture<'_> {
ControllerScreenWriteFuture::new(line, 1, String::new(), self, true)
}
/// Attempts to clear the contents of a specific text line.
/// Lines are 1-indexed.
/// Unlike [`clear_line`](ControllerScreen::clear_line) this function will fail if the controller screen is busy.
///
/// <section class="warning">
///
/// Controller text setting is a slow process, so updates faster than 10ms when on a
/// wired connection or 50ms over VEXnet will not be applied to the controller.
///
/// </section>
///
/// # Errors
///
/// - A [`ControllerError::Offline`] error is returned if the controller is
/// not connected.
/// - A [`ControllerError::WriteBusy`] error is returned if a screen write
/// occurred too quickly after the previous write attempt.
///
/// # Examples
///
/// ```
/// use vexide::prelude::*;
///
/// #[vexide::main]
/// async fn main(peripherals: Peripherals) {
/// let mut controller = peripherals.primary_controller;
///
/// // Write to line 0
/// _ = controller.screen.set_text("Hello, world!", 0, 0).await;
///
/// sleep(Duration::from_millis(500)).await;
///
/// // Clear line 0
/// _ = controller.screen.try_clear_line(0);
/// }
/// ```
pub fn try_clear_line(&mut self, line: u8) -> Result<(), ControllerError> {
//TODO: Older versions of VexOS clear the controller by setting the line to " ".
//TODO: We should check the version and change behavior based on it.
self.try_set_text("", line, 1)?;
Ok(())
}
/// Clears the whole screen, waiting until the controller successfully clears the screen.
///
/// This includes the default widget displayed by the controller if it hasn't already been cleared.
///
/// <section class="warning">
///
/// Controller text setting is a slow process, so calls to this function at intervals
/// faster than 10ms on wired connection or 50ms over VEXnet will take longer to complete.
///
/// </section>
///
/// # Errors
///
/// - A [`ControllerError::Offline`] error is returned if the controller is
/// not connected.
///
/// # Examples
///
/// ```
/// use vexide::prelude::*;
///
/// #[vexide::main]
/// async fn main(peripherals: Peripherals) {
/// let mut controller = peripherals.primary_controller;
///
/// // Remove the default widget on the controller screen that displays match time.
/// _ = controller.screen.clear_screen().await;
/// }
/// ```
#[must_use]
pub fn clear_screen(&mut self) -> ControllerScreenWriteFuture<'_> {
ControllerScreenWriteFuture::new(0, 1, String::new(), self, false)
}
/// Clears the whole screen, including the default widget displayed by the controller if
/// it hasn't already been cleared.
/// Unlike [`clear_screen`](ControllerScreen::clear_screen) this function will fail if the controller screen is busy.
///
/// <section class="warning">
///
/// Controller text setting is a slow process, so updates faster than 10ms when on a
/// wired connection or 50ms over VEXnet will not be applied to the controller.
///
/// </section>
///
/// # Errors
///
/// - A [`ControllerError::Offline`] error is returned if the controller is
/// not connected.
/// - A [`ControllerError::WriteBusy`] error is returned if a screen write
/// occurred too quickly after the previous write attempt.
///
/// # Examples
///
/// ```
/// use vexide::prelude::*;
///
/// #[vexide::main]
/// async fn main(peripherals: Peripherals) {
/// let mut controller = peripherals.primary_controller;
///
/// // Remove the default widget on the controller screen that displays match time.
/// _ = controller.screen.try_clear_screen();
/// }
/// ```
pub fn try_clear_screen(&mut self) -> Result<(), ControllerError> {
validate_connection(self.id)?;
let id: V5_ControllerId = self.id.into();
if unsafe { vexControllerTextSet(u32::from(id.0), 0, 0, c"".as_ptr().cast()) } != 1 {
return Err(ControllerError::WriteBusy);
}
Ok(())
}
/// Set the text contents at a specific row/column offset, waiting until the controller
/// successfully writes the text.
/// Both lines and columns are 1-indexed.
///
/// <section class="warning">
///
/// Controller text setting is a slow process, so calls to this function at intervals
/// faster than 10ms on wired connection or 50ms over VEXnet will take longer to complete.
///
/// </section>
///
/// # Errors
///
/// - A [`ControllerError::InvalidLine`] error is returned if `col` is
/// greater than or equal to [`Self::MAX_LINES`].
/// - A [`ControllerError::InvalidColumn`] error is returned if `col` is
/// greater than or equal to [`Self::MAX_COLUMNS`].
/// - A [`ControllerError::Nul`] error if a NUL (0x00) character was
/// found anywhere in the specified text.
/// - A [`ControllerError::Offline`] error is returned if the controller is
/// not connected.
///
/// # Examples
///
/// ```
/// use vexide::prelude::*;
///
/// #[vexide::main]
/// async fn main(peripherals: Peripherals) {
/// let mut controller = peripherals.primary_controller;
/// _ = controller.screen.set_text("Hello, world!", 0, 0).await;
/// _ = controller.screen.set_text("Hello, world!", 1, 0).await;
/// }
/// ```
#[must_use]
pub fn set_text(
&mut self,
text: impl AsRef<str>,
line: u8,
col: u8,
) -> ControllerScreenWriteFuture<'_> {
ControllerScreenWriteFuture::new(line, col, text.as_ref().to_string(), self, true)
}
/// Set the text contents at a specific row/column offset.
/// Both lines and columns are 1-indexed.
/// Unlike [`set_text`](ControllerScreen::set_text) this function will fail if the controller screen is busy.
///
/// <section class="warning">
///
/// Controller text setting is a slow process, so updates faster than 10ms when on a
/// wired connection or 50ms over VEXnet will not be applied to the controller.
///
/// </section>
///
/// # Errors
///
/// - A [`ControllerError::InvalidLine`] error is returned if `col` is
/// greater than or equal to [`Self::MAX_LINES`].
/// - A [`ControllerError::InvalidColumn`] error is returned if `col` is
/// greater than or equal to [`Self::MAX_COLUMNS`].
/// - A [`ControllerError::Nul`] error if a NUL (0x00) character was
/// found anywhere in the specified text.
/// - A [`ControllerError::Offline`] error is returned if the controller is
/// not connected.
/// - A [`ControllerError::WriteBusy`] error is returned if a screen write
/// occurred too quickly after the previous write attempt.
///
/// # Examples
///
/// ```
/// use vexide::prelude::*;
///
/// #[vexide::main]
/// async fn main(peripherals: Peripherals) {
/// let mut controller = peripherals.primary_controller;
///
/// _ = controller.try_set_text("Hello, world!", 0, 0);
/// }
/// ```
pub fn try_set_text(
&mut self,
text: impl AsRef<str>,
line: u8,
column: u8,
) -> Result<(), ControllerError> {
validate_connection(self.id)?;
ensure!(
column < Self::MAX_COLUMNS as u8 && column != 0,
InvalidColumnSnafu { column }
);
ensure!(
line < Self::MAX_LINES as u8 && line != 0,
InvalidLineSnafu { line }
);
let id: V5_ControllerId = self.id.into();
let text = CString::new(text.as_ref())?;
if unsafe {
vexControllerTextSet(
u32::from(id.0),
u32::from(line),
u32::from(column),
text.as_ptr().cast(),
)
} != 1
{
return Err(ControllerError::WriteBusy);
}
Ok(())
}
}
/// Represents an identifier for one of the two possible controllers
/// connected to the V5 Brain.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum ControllerId {
/// Primary ("Master") Controller
/// This is the controller that is connected to the Brain.
Primary,
/// Partner Controller
/// This is the controller that is connected to the [primary](ControllerId::Primary) controller.
Partner,
}
impl From<ControllerId> for V5_ControllerId {
fn from(id: ControllerId) -> Self {
match id {
ControllerId::Primary => V5_ControllerId::kControllerMaster,
ControllerId::Partner => V5_ControllerId::kControllerPartner,
}
}
}
/// Represents the state of a controller's connection.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum ControllerConnection {
/// No controller is connected.
Offline,
/// Controller is tethered through a wired Smart Port connection.
Tethered,
/// Controller is wirelessly connected over a VEXNet radio
VexNet,
}
impl From<V5_ControllerStatus> for ControllerConnection {
fn from(value: V5_ControllerStatus) -> Self {
match value {
V5_ControllerStatus::kV5ControllerOffline => Self::Offline,
V5_ControllerStatus::kV5ControllerTethered => Self::Tethered,
V5_ControllerStatus::kV5ControllerVexnet => Self::VexNet,
_ => unreachable!(),
}
}
}
impl From<ControllerConnection> for V5_ControllerStatus {
fn from(value: ControllerConnection) -> Self {
match value {
ControllerConnection::Offline => Self::kV5ControllerOffline,
ControllerConnection::Tethered => Self::kV5ControllerTethered,
ControllerConnection::VexNet => Self::kV5ControllerVexnet,
}
}
}
/// The basic type for a controller.
/// Used to get the state of its joysticks and controllers.
#[derive(Debug, Eq, PartialEq)]
pub struct Controller {
id: ControllerId,
prev_button_states: RefCell<ButtonStates>,
/// Controller Screen
pub screen: ControllerScreen,
}
impl Controller {
/// The update rate of the controller.
pub const UPDATE_INTERVAL: Duration = Duration::from_millis(25);
/// Create a new controller.
///
/// # Safety
///
/// Creating new `Controller`s is inherently unsafe due to the possibility of constructing
/// more than one screen at once allowing multiple mutable references to the same
/// hardware device. Prefer using [`Peripherals`](crate::peripherals::Peripherals) to register devices if possible.
#[must_use]
pub const unsafe fn new(id: ControllerId) -> Self {
Self {
id,
prev_button_states: RefCell::new(ButtonStates {
a: false,
b: false,
x: false,
y: false,
up: false,
down: false,
left: false,
right: false,
l1: false,
l2: false,
r1: false,
r2: false,
power: false,
}),
screen: ControllerScreen { id },
}
}
/// Returns the [identifier](ControllerId) of this controller.
///
/// # Examples
///
/// Perform a different action based on the controller ID.
/// ```
/// use vexide::prelude::*;
///
/// fn print_a_pressed(controller: &Controller) {
/// let state = controller.state().unwrap_or_default();
/// if state.button_a.is_pressed() {
/// match controller.id() {
/// ControllerId::Primary => println!("Primary Controller A Pressed"),
/// ControllerId::Partner => println!("Partner Controller A Pressed"),
/// }
/// }
/// }
/// ```
#[must_use]
pub const fn id(&self) -> ControllerId {
self.id
}
/// Returns the current state of all buttons and joysticks on the controller.
///
/// # Note
///
/// If the current competition mode is not driver control, this function will error.
///
/// # Errors
///
/// - A [`ControllerError::CompetitionControl`] error is returned if access to
/// the controller data is being restricted by competition control.
/// - A [`ControllerError::Offline`] error is returned if the controller is
/// not connected.
///
/// # Examples
///
/// ```
/// use vexide::prelude::*;
///
/// #[vexide::main]
/// async fn main(peripherals: Peripherals) {
/// let controller = peripherals.primary_controller;
///
/// loop {
/// let state = controller.state().unwrap_or_default();
/// println("Left Stick X: {}", state.left_stick.x());
/// if state.button_a.is_now_pressed() {
/// println!("Button A was just pressed!");
/// }
/// if state.button_x.is_pressed() {
/// println!("Button X is pressed!");
/// }
/// if state.button_b.is_released() {
/// println!("Button B is released!");
/// }
/// sleep(Controller::UPDATE_INTERVAL).await;
/// }
/// }
/// ```
pub fn state(&self) -> Result<ControllerState, ControllerError> {
ensure!(
competition::mode() == CompetitionMode::Driver,
CompetitionControlSnafu
);
validate_connection(self.id)?;
// Get all current button states
let raw_id = self.id.into();
let button_states = ButtonStates {
a: unsafe { vexControllerGet(raw_id, V5_ControllerIndex::ButtonA) } != 0,
b: unsafe { vexControllerGet(raw_id, V5_ControllerIndex::ButtonB) } != 0,
x: unsafe { vexControllerGet(raw_id, V5_ControllerIndex::ButtonX) } != 0,
y: unsafe { vexControllerGet(raw_id, V5_ControllerIndex::ButtonY) } != 0,
up: unsafe { vexControllerGet(raw_id, V5_ControllerIndex::ButtonUp) } != 0,
down: unsafe { vexControllerGet(raw_id, V5_ControllerIndex::ButtonDown) } != 0,
left: unsafe { vexControllerGet(raw_id, V5_ControllerIndex::ButtonLeft) } != 0,
right: unsafe { vexControllerGet(raw_id, V5_ControllerIndex::ButtonRight) } != 0,
l1: unsafe { vexControllerGet(raw_id, V5_ControllerIndex::ButtonL1) } != 0,
l2: unsafe { vexControllerGet(raw_id, V5_ControllerIndex::ButtonL2) } != 0,
r1: unsafe { vexControllerGet(raw_id, V5_ControllerIndex::ButtonR1) } != 0,
r2: unsafe { vexControllerGet(raw_id, V5_ControllerIndex::ButtonR2) } != 0,
power: unsafe { vexControllerGet(raw_id, V5_ControllerIndex::ButtonSEL) } != 0,
};
// Swap the current button states with the previous states, getting the previous states in the process.
let prev_button_states = self.prev_button_states.replace(button_states.clone());
Ok(ControllerState {
left_stick: JoystickState {
x_raw: unsafe { vexControllerGet(self.id.into(), V5_ControllerIndex::Axis4) as _ },
y_raw: unsafe { vexControllerGet(self.id.into(), V5_ControllerIndex::Axis3) as _ },
},
right_stick: JoystickState {
x_raw: unsafe { vexControllerGet(self.id.into(), V5_ControllerIndex::Axis1) as _ },
y_raw: unsafe { vexControllerGet(self.id.into(), V5_ControllerIndex::Axis2) as _ },
},
button_a: ButtonState {
is_pressed: button_states.a,
prev_is_pressed: prev_button_states.a,
},
button_b: ButtonState {
is_pressed: button_states.b,
prev_is_pressed: prev_button_states.b,
},
button_x: ButtonState {
is_pressed: button_states.x,
prev_is_pressed: prev_button_states.x,
},
button_y: ButtonState {
is_pressed: button_states.y,
prev_is_pressed: prev_button_states.y,
},
button_up: ButtonState {
is_pressed: button_states.up,
prev_is_pressed: prev_button_states.up,
},
button_down: ButtonState {
is_pressed: button_states.down,
prev_is_pressed: prev_button_states.down,
},
button_left: ButtonState {
is_pressed: button_states.left,
prev_is_pressed: prev_button_states.left,
},
button_right: ButtonState {
is_pressed: button_states.right,
prev_is_pressed: prev_button_states.right,
},
button_l1: ButtonState {
is_pressed: button_states.l1,
prev_is_pressed: prev_button_states.l1,
},
button_l2: ButtonState {
is_pressed: button_states.l2,
prev_is_pressed: prev_button_states.l2,
},
button_r1: ButtonState {
is_pressed: button_states.r1,
prev_is_pressed: prev_button_states.r1,
},
button_r2: ButtonState {
is_pressed: button_states.r2,
prev_is_pressed: prev_button_states.r2,
},
button_power: ButtonState {
is_pressed: button_states.power,
prev_is_pressed: prev_button_states.power,
},
})
}
/// Returns the controller's connection type.
///
/// # Examples
///
/// Print less information over a slow and unreliable VEXnet connection:
///
/// ```
/// use vexide::prelude::*;
///
/// #[vexide::main]
/// async fn main(peripherals: Peripherals) {
/// let controller = peripherals.primary_controller;
/// if controller.connection() != ControllerConnection::VexNet {
/// println!("A big info dump");
/// }
/// }
/// ```
#[must_use]
pub fn connection(&self) -> ControllerConnection {
unsafe { vexControllerConnectionStatusGet(self.id.into()) }.into()
}
/// Returns the controller's battery capacity.
///
/// # Errors
///
/// - A [`ControllerError::Offline`] error is returned if the controller is
/// not connected.
///
/// # Examples
///
/// Print the controller's battery capacity:
///
/// ```
/// use vexide::prelude::*;
///
/// #[vexide::main]
/// async fn main(peripherals: Peripherals) {
/// let controller = peripherals.primary_controller;
/// println!("Controller battery capacity: {}", controller.battery_capacity().unwrap_or(0));
/// }
/// ```
pub fn battery_capacity(&self) -> Result<i32, ControllerError> {
validate_connection(self.id)?;
Ok(unsafe { vexControllerGet(self.id.into(), V5_ControllerIndex::BatteryCapacity) })
}
/// Returns the controller's battery level.
///
/// # Errors
///
/// - A [`ControllerError::Offline`] error is returned if the controller is
/// not connected.
///
/// # Examples
///
/// Print a warning if the controller battery is low:
///
/// ```
/// use vexide::prelude::*;
///
/// #[vexide::main]
/// async fn main(peripherals: Peripherals) {
/// let controller = peripherals.primary_controller;
/// loop {
/// // If the controller isn't connected, it may as well be dead.
/// let battery_level = controller.battery_level().unwrap_or(0);
/// if battery_level < 10 {
/// println!("WARNING: Controller battery is low!");
/// }
/// sleep(Controller::UPDATE_INTERVAL).await;
/// }
/// }
/// ```
pub fn battery_level(&self) -> Result<i32, ControllerError> {
validate_connection(self.id)?;
Ok(unsafe { vexControllerGet(self.id.into(), V5_ControllerIndex::BatteryLevel) })
}
/// Returns the controller's flags.
///
/// # Errors
///
/// - A [`ControllerError::Offline`] error is returned if the controller is
/// not connected.
pub fn flags(&self) -> Result<i32, ControllerError> {
validate_connection(self.id)?;
Ok(unsafe { vexControllerGet(self.id.into(), V5_ControllerIndex::Flags) })
}
/// Send a rumble pattern to the controller's vibration motor.
///
/// This function takes a string consisting of the characters '.', '-', and ' ', where
/// dots are short rumbles, dashes are long rumbles, and spaces are pauses. Maximum
/// supported length is 8 characters.
///
/// # Errors
///
/// - A [`ControllerError::Nul`] error if a NUL (0x00) character was
/// found anywhere in the specified text.
/// - A [`ControllerError::Offline`] error is returned if the controller is
/// not connected.
///
/// # Examples
///
/// ```
/// use vexide::prelude::*;
///
/// #[vexide::main]
/// async fn main(peripherals: Peripherals) {
/// let mut controller = peripherals.primary_controller;
/// let _ = controller.rumble(". -. -.").await;
/// }
/// ```
pub fn rumble(&mut self, pattern: impl AsRef<str>) -> ControllerScreenWriteFuture<'_> {
ControllerScreenWriteFuture::new(
4,
1,
pattern.as_ref().to_string(),
&mut self.screen,
false,
)
}
/// Send a rumble pattern to the controller's vibration motor.
/// Unlike [`rumble`](Controller::rumble) this function will fail if the controller screen is busy.
///
/// This function takes a string consisting of the characters '.', '-', and ' ', where
/// dots are short rumbles, dashes are long rumbles, and spaces are pauses. Maximum
/// supported length is 8 characters.
///
/// # Errors
///
/// - A [`ControllerError::Nul`] error if a NUL (0x00) character was
/// found anywhere in the specified text.
/// - A [`ControllerError::Offline`] error is returned if the controller is
/// not connected.
///
/// # Examples
///
/// ```
/// use vexide::prelude::*;
///
/// #[vexide::main]
/// async fn main(peripherals: Peripherals) {
/// let mut controller = peripherals.primary_controller;
/// let _ = controller.try_rumble(". -. -.");
/// }
/// ```
pub fn try_rumble(&mut self, pattern: impl AsRef<str>) -> Result<(), ControllerError> {
self.screen.try_set_text(pattern, 3, 0)
}
}
/// Errors that can occur when interacting with the controller.
#[derive(Clone, Debug, Snafu)]
pub enum ControllerError {
/// The controller is not connected to the Brain.
Offline,
/// A NUL (0x00) character was found in a string that may not contain NUL characters.
#[snafu(transparent)]
Nul {
/// The source of the error.
source: NulError,
},
/// Access to controller data is restricted by competition control.
///
/// When this error occurs, the requested data is not available outside of
/// driver control mode.
CompetitionControl,
/// The line number provided is larger than [`ControllerScreen::MAX_LINES`].
#[snafu(display(
"Invalid line number ({line}) is greater than the maximum number of lines ({})",
ControllerScreen::MAX_LINES
))]
InvalidLine {
/// The line number that was given.
line: u8,
},
/// The column number provided is larger than [`ControllerScreen::MAX_COLUMNS`].
#[snafu(display(
"Invalid column number ({column}) is greater than the maximum number of columns ({})",
ControllerScreen::MAX_COLUMNS
))]
InvalidColumn {
/// The column number that was given.
column: u8,
},
/// Attempted to write a buffer to the controller's screen before the previous buffer was sent.
WriteBusy,
}