[−][src]Struct vex::Vector4
Fields
x: f32
y: f32
z: f32
w: f32
Methods
impl Vector4
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pub fn new() -> Vector4
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Creates a vector <0.0, 0.0, 0.0, 0.0>
Examples
use vex::Vector4; let actual = Vector4::new(); let expected = Vector4 { x: 0.0, y: 0.0, z: 0.0, w: 0.0 }; assert_eq!(actual, expected);
pub fn one() -> Vector4
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Creates a vector <0.0, 0.0, 0.0, 0.0>
Examples
use vex::Vector4; let actual = Vector4::one(); let expected = Vector4 { x: 1.0, y: 1.0, z: 1.0, w: 1.0 }; assert_eq!(actual, expected);
pub fn make(x: f32, y: f32, z: f32, w: f32) -> Vector4
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Creates a vector from the provided values
Examples
use vex::Vector4; let actual = Vector4::make(1.0, 2.0, 3.0, 4.0); let expected = Vector4 { x: 1.0, y: 2.0, z: 3.0, w: 4.0 }; assert_eq!(actual, expected);
pub fn dot(a: &Vector4, b: &Vector4) -> f32
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Find the dot product between two vectors
Examples
use vex::Vector4; let a = Vector4::make(1.0, 0.0, 0.0, 0.0); let b = Vector4::make(0.0, 0.0, 1.0, 0.0); let actual = Vector4::dot(&a, &b); let expected = 0.0; assert_eq!(actual, expected);
pub fn min(a: &Vector4, b: &Vector4) -> Vector4
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Find the minimum (component-wise) vector between two vectors
Examples
use vex::Vector4; let a = Vector4::make(1.0, 4.0, 5.0, 7.0); let b = Vector4::make(2.0, 3.0, 6.0, 8.0); let actual = Vector4::min(&a, &b); let expected = Vector4::make(1.0, 3.0, 5.0, 7.0); assert_eq!(actual, expected);
pub fn max(a: &Vector4, b: &Vector4) -> Vector4
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Find the maximum (component-wise) vector between two vectors
Examples
use vex::Vector4; let a = Vector4::make(1.0, 4.0, 5.0, 7.0); let b = Vector4::make(2.0, 3.0, 6.0, 8.0); let actual = Vector4::max(&a, &b); let expected = Vector4::make(2.0, 4.0, 6.0, 8.0); assert_eq!(actual, expected);
pub fn clamp(&mut self, a: &Vector4, b: &Vector4)
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Find the clamped (component-wise) vector between two vectors
Examples
use vex::Vector4; let a = Vector4::make(1.0, 3.0, 5.0, 7.0); let b = Vector4::make(2.0, 4.0, 6.0, 8.0); let mut actual = Vector4::make(0.0, 5.0, 10.0, 20.0); actual.clamp(&a, &b); let expected = Vector4::make(1.0, 4.0, 6.0, 8.0); assert_eq!(actual, expected);
pub fn set(&mut self, x: f32, y: f32, z: f32, w: f32)
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Set the components of a vector
Examples
use vex::Vector4; let mut actual = Vector4::new(); actual.set(1.0, 2.0, 3.0, 4.0); let expected = Vector4::make(1.0, 2.0, 3.0, 4.0); assert_eq!(actual, expected);
pub fn mag(&self) -> f32
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Get the magnitude of the vector
Examples
use vex::Vector4; let actual = Vector4::make(1.0, 2.0, 3.0, 4.0).mag(); let expected = 5.47722557505; assert_eq!(actual, expected);
pub fn mag_sq(&self) -> f32
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Get the squared magnitude of the vector
Examples
use vex::Vector4; let actual = Vector4::make(1.0, 2.0, 3.0, 4.0).mag_sq(); let expected = 30.0; assert_eq!(actual, expected);
pub fn norm(&mut self) -> f32
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Normalize the vector
Examples
use vex::Vector4; let mut actual = Vector4::make(1.0, 2.0, 3.0, 4.0); actual.norm(); let expected = Vector4::make(0.18257418, 0.36514837, 0.5477225, 0.73029673); assert_eq!(actual, expected);
pub fn abs(&mut self)
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Set the components of a vector to their absolute values
Examples
use vex::Vector4; let mut actual = Vector4::make(-1.0, -2.0, -3.0, -4.0); actual.abs(); let expected = Vector4::make(1.0, 2.0, 3.0, 4.0); assert_eq!(actual, expected);
pub fn is_valid(&self) -> bool
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Determine whether or not all components of the vector are valid
Examples
use vex::Vector4; let actual = Vector4::make(1.0, 2.0, 3.0, 4.0); assert!(actual.is_valid());
Trait Implementations
impl Add<Vector4> for Vector4
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type Output = Vector4
The resulting type after applying the +
operator.
fn add(self, _rhs: Vector4) -> Vector4
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Add two vectors
Examples
use vex::Vector4; let a = Vector4::make(1.0, 2.0, 3.0, 4.0); let b = Vector4::make(5.0, 6.0, 7.0, 8.0); let actual = a + b; let expected = Vector4::make(6.0, 8.0, 10.0, 12.0); assert_eq!(actual, expected);
impl Add<f32> for Vector4
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type Output = Vector4
The resulting type after applying the +
operator.
fn add(self, _rhs: f32) -> Vector4
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Find the resulting vector by adding a scalar to a vector's components
Examples
use vex::Vector4; let actual = Vector4::make(1.0, 2.0, 3.0, 4.0) + 1.0; let expected = Vector4::make(2.0, 3.0, 4.0, 5.0); assert_eq!(actual, expected);
impl AddAssign<Vector4> for Vector4
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fn add_assign(&mut self, _rhs: Vector4)
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Increment a vector by another vector
Examples
use vex::Vector4; let mut actual = Vector4::make(1.0, 2.0, 3.0, 4.0); actual += Vector4::make(1.0, 2.0, 3.0, 4.0); let expected = Vector4::make(2.0, 4.0, 6.0, 8.0); assert_eq!(actual, expected);
impl AddAssign<f32> for Vector4
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fn add_assign(&mut self, _rhs: f32)
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Increment a vector by a scalar
Examples
use vex::Vector4; let mut actual = Vector4::make(1.0, 2.0, 3.0, 4.0); actual += 10.0; let expected = Vector4::make(11.0, 12.0, 13.0, 14.0); assert_eq!(actual, expected);
impl Clone for Vector4
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impl Copy for Vector4
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impl Debug for Vector4
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impl Display for Vector4
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impl Div<Vector4> for Vector4
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type Output = Vector4
The resulting type after applying the /
operator.
fn div(self, _rhs: Vector4) -> Vector4
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Divide two vectors
Examples
use vex::Vector4; let a = Vector4::make(2.0, 4.0, 6.0, 8.0); let b = Vector4::make(1.0, 4.0, 12.0, 32.0); let actual = a / b; let expected = Vector4::make(2.0, 1.0, 0.5, 0.25); assert_eq!(actual, expected);
impl Div<f32> for Vector4
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type Output = Vector4
The resulting type after applying the /
operator.
fn div(self, _rhs: f32) -> Vector4
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Find the resulting vector by dividing a scalar to a vector's components
Examples
use vex::Vector4; let actual = Vector4::make(1.0, 2.0, 3.0, 4.0) / 2.0; let expected = Vector4::make(0.5, 1.0, 1.5, 2.0); assert_eq!(actual, expected);
impl DivAssign<Vector4> for Vector4
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fn div_assign(&mut self, _rhs: Vector4)
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Divide a vector by another vector
Examples
use vex::Vector4; let mut actual = Vector4::make(2.0, 4.0, 6.0, 8.0); actual /= Vector4::make(1.0, 4.0, 12.0, 32.0); let expected = Vector4::make(2.0, 1.0, 0.5, 0.25); assert_eq!(actual, expected);
impl DivAssign<f32> for Vector4
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fn div_assign(&mut self, _rhs: f32)
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Divide a vector by a scalar
Examples
use vex::Vector4; let mut actual = Vector4::make(1.0, 2.0, 3.0, 4.0); actual /= 2.0; let expected = Vector4::make(0.5, 1.0, 1.5, 2.0); assert_eq!(actual, expected);
impl From<Vector3> for Vector4
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fn from(item: Vector3) -> Vector4
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Creates a Vector4 from the components of a Vector3
Examples
use vex::Vector3; use vex::Vector4; let input = Vector3::make(1.0, 2.0, 3.0); let actual = Vector4::from(input); let expected = Vector4 { x: 1.0, y: 2.0, z: 3.0, w: 0.0 }; assert_eq!(actual, expected);
impl From<Vector4> for Vector3
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fn from(item: Vector4) -> Vector3
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Creates a Vector3 from the components of a Vector4
Examples
use vex::Vector3; use vex::Vector4; let input = Vector4::make(1.0, 2.0, 3.0, 4.0); let actual = Vector3::from(input); let expected = Vector3 { x: 1.0, y: 2.0, z: 3.0 }; assert_eq!(actual, expected);
impl Index<u32> for Vector4
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type Output = f32
The returned type after indexing.
fn index(&self, index: u32) -> &f32
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Looks up a component by index
Examples
use vex::Vector4; let mut v = Vector4::make(1.0, 2.0, 3.0, 4.0); assert_eq!(v[0], 1.0); assert_eq!(v[1], 2.0); assert_eq!(v[2], 3.0); assert_eq!(v[3], 4.0);
impl IndexMut<u32> for Vector4
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fn index_mut<'a>(&'a mut self, index: u32) -> &'a mut f32
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Mutate a component by index
Examples
use vex::Vector4; let mut v = Vector4::new(); v[0] = 4.0; v[1] = 5.0; v[2] = 6.0; v[3] = 7.0; assert_eq!(v[0], 4.0); assert_eq!(v[1], 5.0); assert_eq!(v[2], 6.0); assert_eq!(v[3], 7.0);
impl Matrix<Vector4> for Matrix4
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fn transform_point(&self, point: &Vector4) -> Vector4
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Find the resulting vector given a vector and matrix
Examples
use vex::Matrix; use vex::Matrix4; use vex::Vector4; let m = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0); let v = Vector4::make(1.0, 2.0, 3.0, 4.0); let actual = m.transform_point(&v); let expected = Vector4::make(90.0, 100.0, 110.0, 120.0); assert_eq!(actual, expected);
impl Mul<Vector4> for Vector4
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type Output = Vector4
The resulting type after applying the *
operator.
fn mul(self, _rhs: Vector4) -> Vector4
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Multiply two vectors
Examples
use vex::Vector4; let a = Vector4::make(1.0, 2.0, 3.0, 4.0); let b = Vector4::make(5.0, 6.0, 7.0, 8.0); let actual = a * b; let expected = Vector4::make(5.0, 12.0, 21.0, 32.0); assert_eq!(actual, expected);
impl Mul<f32> for Vector4
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type Output = Vector4
The resulting type after applying the *
operator.
fn mul(self, _rhs: f32) -> Vector4
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Find the resulting vector by multiplying a scalar to a vector's components
Examples
use vex::Vector4; let actual = Vector4::make(1.0, 2.0, 3.0, 4.0) * 2.0; let expected = Vector4::make(2.0, 4.0, 6.0, 8.0); assert_eq!(actual, expected);
impl MulAssign<Vector4> for Vector4
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fn mul_assign(&mut self, _rhs: Vector4)
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Multiply a vector by another vector
Examples
use vex::Vector4; let mut actual = Vector4::make(1.0, 2.0, 3.0, 4.0); actual *= Vector4::make(2.0, 3.0, 6.0, 8.0); let expected = Vector4::make(2.0, 6.0, 18.0, 32.0); assert_eq!(actual, expected);
impl MulAssign<f32> for Vector4
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fn mul_assign(&mut self, _rhs: f32)
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Multiply a vector by a scalar
Examples
use vex::Vector4; let mut actual = Vector4::make(1.0, 2.0, 3.0, 4.0); actual *= 2.0; let expected = Vector4::make(2.0, 4.0, 6.0, 8.0); assert_eq!(actual, expected);
impl Neg for Vector4
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type Output = Vector4
The resulting type after applying the -
operator.
fn neg(self) -> Vector4
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Negates all components in a vector
Examples
use vex::Vector4; let actual = -Vector4::make(1.0, 2.0, 3.0, 4.0); let expected = Vector4::make(-1.0, -2.0, -3.0, -4.0); assert_eq!(actual, expected);
impl PartialEq<Vector4> for Vector4
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fn eq(&self, _rhs: &Vector4) -> bool
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Determines if two vectors' components are equivalent
Examples
use vex::Vector4; assert!(Vector4::new() == Vector4::new());
#[must_use]fn ne(&self, other: &Rhs) -> bool
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impl Sub<Vector4> for Vector4
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type Output = Vector4
The resulting type after applying the -
operator.
fn sub(self, _rhs: Vector4) -> Vector4
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Subtract two vectors
Examples
use vex::Vector4; let a = Vector4::make(1.0, 2.0, 3.0, 4.0); let b = Vector4::make(5.0, 4.0, 3.0, 2.0); let actual = a - b; let expected = Vector4::make(-4.0, -2.0, 0.0, 2.0); assert_eq!(actual, expected);
impl Sub<f32> for Vector4
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type Output = Vector4
The resulting type after applying the -
operator.
fn sub(self, _rhs: f32) -> Vector4
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Find the resulting vector by subtracting a scalar from a vector's components
Examples
use vex::Vector4; let actual = Vector4::make(1.0, 2.0, 3.0, 4.0) - 10.0; let expected = Vector4::make(-9.0, -8.0, -7.0, -6.0); assert_eq!(actual, expected);
impl SubAssign<Vector4> for Vector4
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fn sub_assign(&mut self, _rhs: Vector4)
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Decrement a vector by another vector
Examples
use vex::Vector4; let mut actual = Vector4::make(1.0, 2.0, 3.0, 4.0); actual -= Vector4::make(1.0, 2.0, 3.0, 4.0); assert_eq!(actual, Vector4::new());
impl SubAssign<f32> for Vector4
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fn sub_assign(&mut self, _rhs: f32)
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Decrement a vector by a scalar
Examples
use vex::Vector4; let mut actual = Vector4::make(1.0, 2.0, 3.0, 4.0); actual -= 1.0; let expected = Vector4::make(0.0, 1.0, 2.0, 3.0); assert_eq!(actual, expected);
Auto Trait Implementations
impl RefUnwindSafe for Vector4
impl Send for Vector4
impl Sync for Vector4
impl Unpin for Vector4
impl UnwindSafe for Vector4
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T> ToString for T where
T: Display + ?Sized,
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T: Display + ?Sized,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,