#[repr(C, packed(1))]pub struct Matrix4 {
pub m: [f32; 16],
}
Fields§
§m: [f32; 16]
Implementations§
Source§impl Matrix4
impl Matrix4
Sourcepub fn new() -> Matrix4
pub fn new() -> Matrix4
Creates a matrix set to its identity
§Examples
use vex::Matrix4;
let actual = Matrix4::new();
assert_eq!(actual, Matrix4 {
m: [
1.0, 0.0, 0.0, 0.0,
0.0, 1.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 1.0,
],
});
Sourcepub fn make(
m11: f32,
m21: f32,
m31: f32,
m41: f32,
m12: f32,
m22: f32,
m32: f32,
m42: f32,
m13: f32,
m23: f32,
m33: f32,
m43: f32,
m14: f32,
m24: f32,
m34: f32,
m44: f32,
) -> Matrix4
pub fn make( m11: f32, m21: f32, m31: f32, m41: f32, m12: f32, m22: f32, m32: f32, m42: f32, m13: f32, m23: f32, m33: f32, m43: f32, m14: f32, m24: f32, m34: f32, m44: f32, ) -> Matrix4
Creates a matrix from the provided values
§Examples
use vex::Matrix4;
let actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
let expected = [1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0];
assert_eq!(actual.m, expected);
Sourcepub fn ortho(
left: f32,
right: f32,
top: f32,
bottom: f32,
near: f32,
far: f32,
) -> Matrix4
pub fn ortho( left: f32, right: f32, top: f32, bottom: f32, near: f32, far: f32, ) -> Matrix4
Creates a orthogonal projection matrix
§Examples
use vex::Matrix4;
let actual = Matrix4::ortho(-960.0, 960.0, 540.0, -540.0, -100.0, 100.0);
let expected = [
0.0010416667, 0.0, 0.0, 0.0, // column 1
0.0, 0.0018518518, 0.0, 0.0, // column 2
0.0, 0.0, -0.01, 0.0, // column 3
-0.0, -0.0, -0.0, 1.0, // column 4
];
assert_eq!(actual.m, expected);
Sourcepub fn perspective(fov: f32, aspect_ratio: f32, near: f32, far: f32) -> Matrix4
pub fn perspective(fov: f32, aspect_ratio: f32, near: f32, far: f32) -> Matrix4
Creates a orthogonal projection matrix
§Examples
use vex::Matrix4;
let width = 1920;
let height = 1080;
let aspect_ratio = width as f32 / height as f32;
let actual = Matrix4::perspective(75.0, aspect_ratio, 1.0, 1000.0);
let expected = [
0.73306423, 0.0, 0.0, 0.0, // column 1
0.0, 1.3032253, 0.0, 0.0, // column 2
0.0, 0.0, -1.002002, -2.002002, // column 3
0.0, 0.0, 0.0, 0.0 // column 4
];
assert_eq!(actual.m, expected);
Sourcepub fn look_at(position: Vector3, target: Vector3, up: Vector3) -> Matrix4
pub fn look_at(position: Vector3, target: Vector3, up: Vector3) -> Matrix4
Creates a look-at matrix
§Examples
use vex::Matrix4;
use vex::Vector3;
let position = Vector3::make(0.0, 1.0, 1.0);
let target = Vector3::new();
let actual = Matrix4::look_at(position, target, Vector3::up());
let expected = [
1.0, 0.0, 0.0, 0.0, // column 1
0.0, 0.70710677, -0.70710677, 0.0, // column 2
0.0, 0.70710677, 0.70710677, 0.0, // column 3
0.0, 1.0, 1.0, 1.0, // column 4
];
assert_eq!(actual.m, expected);
Sourcepub fn translate(x: f32, y: f32, z: f32) -> Matrix4
pub fn translate(x: f32, y: f32, z: f32) -> Matrix4
Creates a translation matrix
§Examples
use vex::Matrix4;
use vex::Vector3;
let position = Vector3::make(0.0, 1.0, 1.0);
let target = Vector3::new();
let actual = Matrix4::translate(1.0, 2.0, 3.0);
let expected = [
1.0, 0.0, 0.0, 0.0, // column 1
0.0, 1.0, 0.0, 0.0, // column 2
0.0, 0.0, 1.0, 0.0, // column 3
1.0, 2.0, 3.0, 1.0, // column 4
];
assert_eq!(actual.m, expected);
Sourcepub fn rotate_x(angle: f32) -> Matrix4
pub fn rotate_x(angle: f32) -> Matrix4
Creates an x-rotation matrix
§Examples
use vex::Matrix4;
use vex::Vector3;
let actual = Matrix4::rotate_x(1.5707);
let expected = [
1.0, 0.0, 0.0, 0.0,
0.0, 0.00009627739, 1.0, 0.0,
0.0, -1.0, 0.00009627739, 0.0,
0.0, 0.0, 0.0, 1.0,
];
assert_eq!(actual.m, expected);
Sourcepub fn rotate_y(angle: f32) -> Matrix4
pub fn rotate_y(angle: f32) -> Matrix4
Creates an y-rotation matrix
§Examples
use vex::Matrix4;
use vex::Vector3;
let actual = Matrix4::rotate_y(1.5707);
let expected = [
0.00009627739, 0.0, 1.0, 0.0, // column 1
0.0, 1.0, 0.0, 0.0, // column 2
0.0, 0.0, 0.00009627739, 0.0, // column 3
0.0, 0.0, 0.0, 1.0, // column 4
];
assert_eq!(actual.m, expected);
Sourcepub fn rotate_z(angle: f32) -> Matrix4
pub fn rotate_z(angle: f32) -> Matrix4
Creates an z-rotation matrix
§Examples
use vex::Matrix4;
use vex::Vector3;
let actual = Matrix4::rotate_z(1.5707);
let expected = [
0.00009627739, -1.0, 0.0, 0.0, // column 1
1.0, 0.00009627739, 0.0, 0.0, // column 2
0.0, 0.0, 1.0, 0.0, // column 3
0.0, 0.0, 0.0, 1.0, // column 4
];
assert_eq!(actual.m, expected);
Sourcepub fn scale(x: f32, y: f32, z: f32) -> Matrix4
pub fn scale(x: f32, y: f32, z: f32) -> Matrix4
Creates a scale matrix
§Examples
use vex::Matrix4;
let actual = Matrix4::scale(1.0, 2.0, 3.0);
let expected = [
1.0, 0.0, 0.0, 0.0, // column 1
0.0, 2.0, 0.0, 0.0, // column 2
0.0, 0.0, 3.0, 0.0, // column 3
0.0, 0.0, 0.0, 1.0, // column 4
];
assert_eq!(actual.m, expected);
Sourcepub fn m11(&self) -> f32
pub fn m11(&self) -> f32
Gets the value for the m11 element
§Examples
use vex::Matrix4;
let actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
assert_eq!(actual.m11(), 1.0);
Sourcepub fn m21(&self) -> f32
pub fn m21(&self) -> f32
Gets the value for the m21 element
§Examples
use vex::Matrix4;
let actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
assert_eq!(actual.m21(), 2.0);
Sourcepub fn m31(&self) -> f32
pub fn m31(&self) -> f32
Gets the value for the m31 element
§Examples
use vex::Matrix4;
let actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
assert_eq!(actual.m31(), 3.0);
Sourcepub fn m41(&self) -> f32
pub fn m41(&self) -> f32
Gets the value for the m41 element
§Examples
use vex::Matrix4;
let actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
assert_eq!(actual.m41(), 4.0);
Sourcepub fn m12(&self) -> f32
pub fn m12(&self) -> f32
Gets the value for the m12 element
§Examples
use vex::Matrix4;
let actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
assert_eq!(actual.m12(), 5.0);
Sourcepub fn m22(&self) -> f32
pub fn m22(&self) -> f32
Gets the value for the m22 element
§Examples
use vex::Matrix4;
let actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
assert_eq!(actual.m22(), 6.0);
Sourcepub fn m32(&self) -> f32
pub fn m32(&self) -> f32
Gets the value for the m32 element
§Examples
use vex::Matrix4;
let actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
assert_eq!(actual.m32(), 7.0);
Sourcepub fn m42(&self) -> f32
pub fn m42(&self) -> f32
Gets the value for the m42 element
§Examples
use vex::Matrix4;
let actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
assert_eq!(actual.m42(), 8.0);
Sourcepub fn m13(&self) -> f32
pub fn m13(&self) -> f32
Gets the value for the m13 element
§Examples
use vex::Matrix4;
let actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
assert_eq!(actual.m13(), 9.0);
Sourcepub fn m23(&self) -> f32
pub fn m23(&self) -> f32
Gets the value for the m23 element
§Examples
use vex::Matrix4;
let actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
assert_eq!(actual.m23(), 10.0);
Sourcepub fn m33(&self) -> f32
pub fn m33(&self) -> f32
Gets the value for the m33 element
§Examples
use vex::Matrix4;
let actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
assert_eq!(actual.m33(), 11.0);
Sourcepub fn m43(&self) -> f32
pub fn m43(&self) -> f32
Gets the value for the m43 element
§Examples
use vex::Matrix4;
let actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
assert_eq!(actual.m43(), 12.0);
Sourcepub fn m14(&self) -> f32
pub fn m14(&self) -> f32
Gets the value for the m14 element
§Examples
use vex::Matrix4;
let actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
assert_eq!(actual.m14(), 13.0);
Sourcepub fn m24(&self) -> f32
pub fn m24(&self) -> f32
Gets the value for the m24 element
§Examples
use vex::Matrix4;
let actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
assert_eq!(actual.m24(), 14.0);
Sourcepub fn m34(&self) -> f32
pub fn m34(&self) -> f32
Gets the value for the m34 element
§Examples
use vex::Matrix4;
let actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
assert_eq!(actual.m34(), 15.0);
Sourcepub fn m44(&self) -> f32
pub fn m44(&self) -> f32
Gets the value for the m44 element
§Examples
use vex::Matrix4;
let actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
assert_eq!(actual.m44(), 16.0);
Sourcepub fn set_m11(&mut self, v: f32)
pub fn set_m11(&mut self, v: f32)
Sets the value for the m11 element
§Examples
use vex::Matrix4;
let mut actual = Matrix4::make(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
actual.set_m11(1.0);
let expected = [1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0];
assert_eq!(actual.m, expected);
Sourcepub fn set_m21(&mut self, v: f32)
pub fn set_m21(&mut self, v: f32)
Sets the value for the m21 element
§Examples
use vex::Matrix4;
let mut actual = Matrix4::make(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
actual.set_m21(1.0);
let expected = [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0];
assert_eq!(actual.m, expected);
Sourcepub fn set_m31(&mut self, v: f32)
pub fn set_m31(&mut self, v: f32)
Sets the value for the m31 element
§Examples
use vex::Matrix4;
let mut actual = Matrix4::make(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
actual.set_m31(1.0);
let expected = [0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0];
assert_eq!(actual.m, expected);
Sourcepub fn set_m41(&mut self, v: f32)
pub fn set_m41(&mut self, v: f32)
Sets the value for the m41 element
§Examples
use vex::Matrix4;
let mut actual = Matrix4::make(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
actual.set_m41(1.0);
let expected = [0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0];
assert_eq!(actual.m, expected);
Sourcepub fn set_m12(&mut self, v: f32)
pub fn set_m12(&mut self, v: f32)
Sets the value for the m12 element
§Examples
use vex::Matrix4;
let mut actual = Matrix4::make(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
actual.set_m12(1.0);
let expected = [0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0];
assert_eq!(actual.m, expected);
Sourcepub fn set_m22(&mut self, v: f32)
pub fn set_m22(&mut self, v: f32)
Sets the value for the m22 element
§Examples
use vex::Matrix4;
let mut actual = Matrix4::make(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
actual.set_m22(1.0);
let expected = [0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0];
assert_eq!(actual.m, expected);
Sourcepub fn set_m32(&mut self, v: f32)
pub fn set_m32(&mut self, v: f32)
Sets the value for the m32 element
§Examples
use vex::Matrix4;
let mut actual = Matrix4::make(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
actual.set_m32(1.0);
let expected = [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0];
assert_eq!(actual.m, expected);
Sourcepub fn set_m42(&mut self, v: f32)
pub fn set_m42(&mut self, v: f32)
Sets the value for the m42 element
§Examples
use vex::Matrix4;
let mut actual = Matrix4::make(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
actual.set_m42(1.0);
let expected = [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0];
assert_eq!(actual.m, expected);
Sourcepub fn set_m13(&mut self, v: f32)
pub fn set_m13(&mut self, v: f32)
Sets the value for the m13 element
§Examples
use vex::Matrix4;
let mut actual = Matrix4::make(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
actual.set_m13(1.0);
let expected = [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0];
assert_eq!(actual.m, expected);
Sourcepub fn set_m23(&mut self, v: f32)
pub fn set_m23(&mut self, v: f32)
Sets the value for the m23 element
§Examples
use vex::Matrix4;
let mut actual = Matrix4::make(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
actual.set_m23(1.0);
let expected = [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0];
assert_eq!(actual.m, expected);
Sourcepub fn set_m33(&mut self, v: f32)
pub fn set_m33(&mut self, v: f32)
Sets the value for the m33 element
§Examples
use vex::Matrix4;
let mut actual = Matrix4::make(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
actual.set_m33(1.0);
let expected = [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0];
assert_eq!(actual.m, expected);
Sourcepub fn set_m43(&mut self, v: f32)
pub fn set_m43(&mut self, v: f32)
Sets the value for the m43 element
§Examples
use vex::Matrix4;
let mut actual = Matrix4::make(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
actual.set_m43(1.0);
let expected = [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0];
assert_eq!(actual.m, expected);
Sourcepub fn set_m14(&mut self, v: f32)
pub fn set_m14(&mut self, v: f32)
Sets the value for the m14 element
§Examples
use vex::Matrix4;
let mut actual = Matrix4::make(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
actual.set_m14(1.0);
let expected = [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0];
assert_eq!(actual.m, expected);
Sourcepub fn set_m24(&mut self, v: f32)
pub fn set_m24(&mut self, v: f32)
Sets the value for the m24 element
§Examples
use vex::Matrix4;
let mut actual = Matrix4::make(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
actual.set_m24(1.0);
let expected = [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0];
assert_eq!(actual.m, expected);
Sourcepub fn set_m34(&mut self, v: f32)
pub fn set_m34(&mut self, v: f32)
Sets the value for the m34 element
§Examples
use vex::Matrix4;
let mut actual = Matrix4::make(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
actual.set_m34(1.0);
let expected = [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0];
assert_eq!(actual.m, expected);
Sourcepub fn set_m44(&mut self, v: f32)
pub fn set_m44(&mut self, v: f32)
Sets the value for the m44 element
§Examples
use vex::Matrix4;
let mut actual = Matrix4::make(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
actual.set_m44(1.0);
let expected = [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0];
assert_eq!(actual.m, expected);
Sourcepub fn set(
&mut self,
m11: f32,
m21: f32,
m31: f32,
m41: f32,
m12: f32,
m22: f32,
m32: f32,
m42: f32,
m13: f32,
m23: f32,
m33: f32,
m43: f32,
m14: f32,
m24: f32,
m34: f32,
m44: f32,
)
pub fn set( &mut self, m11: f32, m21: f32, m31: f32, m41: f32, m12: f32, m22: f32, m32: f32, m42: f32, m13: f32, m23: f32, m33: f32, m43: f32, m14: f32, m24: f32, m34: f32, m44: f32, )
Sets the internal contents of the matrix
§Examples
use vex::Matrix4;
let mut actual = Matrix4::new();
actual.set(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
let expected = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
assert_eq!(actual, expected);
Sourcepub fn transpose(&mut self)
pub fn transpose(&mut self)
Transposes the matrix’s elements
§Examples
use vex::Matrix4;
let mut actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
actual.transpose();
let expected = Matrix4::make(1.0, 5.0, 9.0, 13.0, 2.0, 6.0, 10.0, 14.0, 3.0, 7.0, 11.0, 15.0, 4.0, 8.0, 12.0, 16.0);
assert_eq!(actual, expected);
Sourcepub fn determinant(&self) -> f32
pub fn determinant(&self) -> f32
Find the matrix’s determinant
§Examples
use vex::Matrix4;
let actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0).determinant();
assert_eq!(actual, 0.0);
Sourcepub fn inverse(&mut self) -> bool
pub fn inverse(&mut self) -> bool
Inverses the matrix
§Examples
use vex::Matrix4;
let mut actual = Matrix4::make(1.0, 0.0, 2.0, 2.0, 0.0, 2.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 2.0, 1.0, 4.0);
actual.inverse();
let expected = Matrix4::make(-2.0, 1.0, -8.0, 3.0, -0.5, 0.5, -1.0, 0.5, 1.0, 0.0, 2.0, -1.0, 0.5, -0.5, 2.0, -0.5);
assert_eq!(actual, expected);
Trait Implementations§
Source§impl Add<f32> for Matrix4
impl Add<f32> for Matrix4
Source§fn add(self, _rhs: f32) -> Matrix4
fn add(self, _rhs: f32) -> Matrix4
Find the resulting matrix by adding a scalar to a matrix’s elements
§Examples
use vex::Matrix4;
let actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0) + 1.0;
let expected = Matrix4::make(2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0);
assert_eq!(actual, expected);
Source§impl Add for Matrix4
impl Add for Matrix4
Source§fn add(self, _rhs: Matrix4) -> Matrix4
fn add(self, _rhs: Matrix4) -> Matrix4
Add two matrices
§Examples
use vex::Matrix4;
let a = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
let b = Matrix4::make(16.0, 15.0, 14.0, 13.0, 12.0, 11.0, 10.0, 9.0, 8.0, 7.0, 6.0, 5.0, 4.0, 3.0, 2.0, 1.0);
let actual = a + b;
let expected = Matrix4::make(17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0);
assert_eq!(actual, expected);
Source§impl AddAssign<f32> for Matrix4
impl AddAssign<f32> for Matrix4
Source§fn add_assign(&mut self, _rhs: f32)
fn add_assign(&mut self, _rhs: f32)
Increment a matrix by a scalar
§Examples
use vex::Matrix4;
let mut actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
actual += 10.0;
let expected = Matrix4::make(11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0);
assert_eq!(actual, expected);
Source§impl AddAssign for Matrix4
impl AddAssign for Matrix4
Source§fn add_assign(&mut self, _rhs: Matrix4)
fn add_assign(&mut self, _rhs: Matrix4)
Increment a matrix by another matrix
§Examples
use vex::Matrix4;
let mut actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
actual += Matrix4::make(16.0, 15.0, 14.0, 13.0, 12.0, 11.0, 10.0, 9.0, 8.0, 7.0, 6.0, 5.0, 4.0, 3.0, 2.0, 1.0);
let expected = Matrix4::make(17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0);
assert_eq!(actual, expected);
Source§impl Div<f32> for Matrix4
impl Div<f32> for Matrix4
Source§fn div(self, _rhs: f32) -> Matrix4
fn div(self, _rhs: f32) -> Matrix4
Find the resulting matrix by dividing a scalar to a matrix’s elements
§Examples
use vex::Matrix4;
let actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0) / 2.0;
let expected = Matrix4::make(0.5, 1.0, 1.5, 2.0, 2.5, 3.0, 3.5, 4.0, 4.5, 5.0, 5.5, 6.0, 6.5, 7.0, 7.5, 8.0);
assert_eq!(actual, expected);
Source§impl DivAssign<f32> for Matrix4
impl DivAssign<f32> for Matrix4
Source§fn div_assign(&mut self, _rhs: f32)
fn div_assign(&mut self, _rhs: f32)
Divide a matrix by a scalar
§Examples
use vex::Matrix4;
let mut actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
actual /= 2.0;
let expected = Matrix4::make(0.5, 1.0, 1.5, 2.0, 2.5, 3.0, 3.5, 4.0, 4.5, 5.0, 5.5, 6.0, 6.5, 7.0, 7.5, 8.0);
assert_eq!(actual, expected);
Source§impl Matrix<Vector3> for Matrix4
impl Matrix<Vector3> for Matrix4
Source§fn transform_point(&self, point: &Vector3) -> Vector3
fn transform_point(&self, point: &Vector3) -> Vector3
Find the resulting vector given a vector and matrix
§Examples
use vex::Matrix;
use vex::Matrix4;
use vex::Vector3;
let m = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
let v = Vector3::make(1.0, 2.0, 3.0);
let actual = m.transform_point(&v);
let expected = Vector3::make(51.0, 58.0, 65.0);
assert_eq!(actual, expected);
Source§impl Matrix<Vector4> for Matrix4
impl Matrix<Vector4> for Matrix4
Source§fn transform_point(&self, point: &Vector4) -> Vector4
fn transform_point(&self, point: &Vector4) -> Vector4
Find the resulting vector given a vector and matrix
§Examples
use vex::Matrix;
use vex::Matrix4;
use vex::Vector4;
let m = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
let v = Vector4::make(1.0, 2.0, 3.0, 4.0);
let actual = m.transform_point(&v);
let expected = Vector4::make(90.0, 100.0, 110.0, 120.0);
assert_eq!(actual, expected);
Source§impl Mul<f32> for Matrix4
impl Mul<f32> for Matrix4
Source§fn mul(self, _rhs: f32) -> Matrix4
fn mul(self, _rhs: f32) -> Matrix4
Find the resulting matrix by multiplying a scalar to a matrix’s elements
§Examples
use vex::Matrix4;
let actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0) * 2.0;
let expected = Matrix4::make(2.0, 4.0, 6.0, 8.0, 10.0, 12.0, 14.0, 16.0, 18.0, 20.0, 22.0, 24.0, 26.0, 28.0, 30.0, 32.0);
assert_eq!(actual, expected);
Source§impl Mul for Matrix4
impl Mul for Matrix4
Source§fn mul(self, _rhs: Matrix4) -> Matrix4
fn mul(self, _rhs: Matrix4) -> Matrix4
Multiply two matrices
§Examples
use vex::Matrix4;
let a = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
let b = Matrix4::make(16.0, 15.0, 14.0, 13.0, 12.0, 11.0, 10.0, 9.0, 8.0, 7.0, 6.0, 5.0, 4.0, 3.0, 2.0, 1.0);
let actual = a * b;
let expected = Matrix4::make(
386.0, 444.0, 502.0, 560.0,
274.0, 316.0, 358.0, 400.0,
162.0, 188.0, 214.0, 240.0,
50.0, 60.0, 70.0, 80.0,
);
assert_eq!(actual, expected);
Source§impl MulAssign<f32> for Matrix4
impl MulAssign<f32> for Matrix4
Source§fn mul_assign(&mut self, _rhs: f32)
fn mul_assign(&mut self, _rhs: f32)
Multiply a matrix by a scalar
§Examples
use vex::Matrix4;
let mut actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
actual *= 2.0;
let expected = Matrix4::make(2.0, 4.0, 6.0, 8.0, 10.0, 12.0, 14.0, 16.0, 18.0, 20.0, 22.0, 24.0, 26.0, 28.0, 30.0, 32.0);
assert_eq!(actual, expected);
Source§impl MulAssign for Matrix4
impl MulAssign for Matrix4
Source§fn mul_assign(&mut self, _rhs: Matrix4)
fn mul_assign(&mut self, _rhs: Matrix4)
Multiply a matrix by another matrix
§Examples
use vex::Matrix4;
let mut actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
actual *= Matrix4::make(16.0, 15.0, 14.0, 13.0, 12.0, 11.0, 10.0, 9.0, 8.0, 7.0, 6.0, 5.0, 4.0, 3.0, 2.0, 1.0);
let expected = Matrix4::make(
386.0, 444.0, 502.0, 560.0,
274.0, 316.0, 358.0, 400.0,
162.0, 188.0, 214.0, 240.0,
50.0, 60.0, 70.0, 80.0,
);
assert_eq!(actual, expected);
Source§impl Neg for Matrix4
impl Neg for Matrix4
Source§fn neg(self) -> Matrix4
fn neg(self) -> Matrix4
Negates the matrix’s elements
§Examples
use vex::Matrix4;
let actual = -Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
let expected = Matrix4::make(-1.0, -2.0, -3.0, -4.0, -5.0, -6.0, -7.0, -8.0, -9.0, -10.0, -11.0, -12.0, -13.0, -14.0, -15.0, -16.0);
assert_eq!(actual, expected);
Source§impl PartialEq for Matrix4
impl PartialEq for Matrix4
Source§impl Sub<f32> for Matrix4
impl Sub<f32> for Matrix4
Source§fn sub(self, _rhs: f32) -> Matrix4
fn sub(self, _rhs: f32) -> Matrix4
Find the resulting matrix by subtracting a scalar from a matrix’s elements
§Examples
use vex::Matrix4;
let actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0) - 17.0;
let expected = Matrix4::make(-16.0, -15.0, -14.0, -13.0, -12.0, -11.0, -10.0, -9.0, -8.0, -7.0, -6.0, -5.0, -4.0, -3.0, -2.0, -1.0);
assert_eq!(actual, expected);
Source§impl Sub for Matrix4
impl Sub for Matrix4
Source§fn sub(self, _rhs: Matrix4) -> Matrix4
fn sub(self, _rhs: Matrix4) -> Matrix4
Subtract two matrices
§Examples
use vex::Matrix4;
let a = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
let b = Matrix4::make(16.0, 15.0, 14.0, 13.0, 12.0, 11.0, 10.0, 9.0, 8.0, 7.0, 6.0, 5.0, 4.0, 3.0, 2.0, 1.0);
let actual = a - b;
let expected = Matrix4::make(-15.0, -13.0, -11.0, -9.0, -7.0, -5.0, -3.0, -1.0, 1.0, 3.0, 5.0, 7.0, 9.0, 11.0, 13.0, 15.0);
assert_eq!(actual, expected);
Source§impl SubAssign<f32> for Matrix4
impl SubAssign<f32> for Matrix4
Source§fn sub_assign(&mut self, _rhs: f32)
fn sub_assign(&mut self, _rhs: f32)
Decrement a matrix by a scalar
§Examples
use vex::Matrix4;
let mut actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
actual -= 1.0;
let expected = Matrix4::make(0.0, 1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0);
assert_eq!(actual, expected);
Source§impl SubAssign for Matrix4
impl SubAssign for Matrix4
Source§fn sub_assign(&mut self, _rhs: Matrix4)
fn sub_assign(&mut self, _rhs: Matrix4)
Decrement a matrix by another matrix
§Examples
use vex::Matrix4;
let mut actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
actual -= Matrix4::make(0.0, 2.0, 3.0, 4.0, 5.0, 5.0, 7.0, 8.0, 9.0, 10.0, 10.0, 12.0, 13.0, 14.0, 15.0, 15.0);
assert_eq!(actual, Matrix4::new());