[−][src]Struct vex::Matrix4
Fields
m: [f32; 16]
Methods
impl Matrix4
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pub fn new() -> Matrix4
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Creates a matrix set to its identity
Examples
use vex::Matrix4; use vex::matrix4::IDENTITY; let actual = Matrix4::new(); assert_eq!(actual, IDENTITY);
pub fn make(
m11: f32,
m21: f32,
m31: f32,
m41: f32,
m12: f32,
m22: f32,
m32: f32,
m42: f32,
m13: f32,
m23: f32,
m33: f32,
m43: f32,
m14: f32,
m24: f32,
m34: f32,
m44: f32
) -> Matrix4
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m11: f32,
m21: f32,
m31: f32,
m41: f32,
m12: f32,
m22: f32,
m32: f32,
m42: f32,
m13: f32,
m23: f32,
m33: f32,
m43: f32,
m14: f32,
m24: f32,
m34: f32,
m44: f32
) -> Matrix4
Creates a matrix from the provided values
Examples
use vex::Matrix4; let actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0); let expected = [1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0]; assert_eq!(actual.m, expected);
pub fn ortho(
left: f32,
right: f32,
top: f32,
bottom: f32,
near: f32,
far: f32
) -> Matrix4
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left: f32,
right: f32,
top: f32,
bottom: f32,
near: f32,
far: f32
) -> Matrix4
Creates a orthogonal projection matrix
Examples
use vex::Matrix4; let actual = Matrix4::ortho(-960.0, 960.0, 540.0, -540.0, -100.0, 100.0); let expected = [ 0.0010416667, 0.0, 0.0, 0.0, // column 1 0.0, 0.0018518518, 0.0, 0.0, // column 2 0.0, 0.0, -0.01, 0.0, // column 3 -0.0, -0.0, -0.0, 1.0, // column 4 ]; assert_eq!(actual.m, expected);
pub fn perspective(fov: f32, aspect_ratio: f32, near: f32, far: f32) -> Matrix4
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Creates a orthogonal projection matrix
Examples
use vex::Matrix4; let width = 1920; let height = 1080; let aspect_ratio = width as f32 / height as f32; let actual = Matrix4::perspective(75.0, aspect_ratio, 1.0, 1000.0); let expected = [ 0.73306423, 0.0, 0.0, 0.0, // column 1 0.0, 1.3032253, 0.0, 0.0, // column 2 0.0, 0.0, -1.002002, -2.002002, // column 3 0.0, 0.0, 0.0, 0.0 // column 4 ]; assert_eq!(actual.m, expected);
pub fn look_at(position: Vector3, target: Vector3, up: Vector3) -> Matrix4
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Creates a look-at matrix
Examples
use vex::Matrix4; use vex::Vector3; use vex::vector3::UP; let position = Vector3::make(0.0, 1.0, 1.0); let target = Vector3::new(); let actual = Matrix4::look_at(position, target, UP); let expected = [ 1.0, 0.0, 0.0, 0.0, // column 1 0.0, 0.70710677, -0.70710677, 0.0, // column 2 0.0, 0.70710677, 0.70710677, 0.0, // column 3 0.0, 1.0, 1.0, 1.0, // column 4 ]; assert_eq!(actual.m, expected);
pub fn translate(x: f32, y: f32, z: f32) -> Matrix4
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Creates a translation matrix
Examples
use vex::Matrix4; use vex::Vector3; let position = Vector3::make(0.0, 1.0, 1.0); let target = Vector3::new(); let actual = Matrix4::translate(1.0, 2.0, 3.0); let expected = [ 1.0, 0.0, 0.0, 0.0, // column 1 0.0, 1.0, 0.0, 0.0, // column 2 0.0, 0.0, 1.0, 0.0, // column 3 1.0, 2.0, 3.0, 1.0, // column 4 ]; assert_eq!(actual.m, expected);
pub fn rotate_x(angle: f32) -> Matrix4
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Creates an x-rotation matrix
Examples
use vex::Matrix4; use vex::Vector3; let actual = Matrix4::rotate_x(1.5707); let expected = [ 1.0, 0.0, 0.0, 0.0, 0.0, 0.00009627739, 1.0, 0.0, 0.0, -1.0, 0.00009627739, 0.0, 0.0, 0.0, 0.0, 1.0, ]; assert_eq!(actual.m, expected);
pub fn rotate_y(angle: f32) -> Matrix4
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Creates an y-rotation matrix
Examples
use vex::Matrix4; use vex::Vector3; let actual = Matrix4::rotate_y(1.5707); let expected = [ 0.00009627739, 0.0, 1.0, 0.0, // column 1 0.0, 1.0, 0.0, 0.0, // column 2 0.0, 0.0, 0.00009627739, 0.0, // column 3 0.0, 0.0, 0.0, 1.0, // column 4 ]; assert_eq!(actual.m, expected);
pub fn rotate_z(angle: f32) -> Matrix4
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Creates an z-rotation matrix
Examples
use vex::Matrix4; use vex::Vector3; let actual = Matrix4::rotate_z(1.5707); let expected = [ 0.00009627739, -1.0, 0.0, 0.0, // column 1 1.0, 0.00009627739, 0.0, 0.0, // column 2 0.0, 0.0, 1.0, 0.0, // column 3 0.0, 0.0, 0.0, 1.0, // column 4 ]; assert_eq!(actual.m, expected);
pub fn scale(x: f32, y: f32, z: f32) -> Matrix4
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Creates a scale matrix
Examples
use vex::Matrix4; let actual = Matrix4::scale(1.0, 2.0, 3.0); let expected = [ 1.0, 0.0, 0.0, 0.0, // column 1 0.0, 2.0, 0.0, 0.0, // column 2 0.0, 0.0, 3.0, 0.0, // column 3 0.0, 0.0, 0.0, 1.0, // column 4 ]; assert_eq!(actual.m, expected);
pub fn m11(&self) -> f32
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Gets the value for the m11 element
Examples
use vex::Matrix4; let actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0); assert_eq!(actual.m11(), 1.0);
pub fn m21(&self) -> f32
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Gets the value for the m21 element
Examples
use vex::Matrix4; let actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0); assert_eq!(actual.m21(), 2.0);
pub fn m31(&self) -> f32
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Gets the value for the m31 element
Examples
use vex::Matrix4; let actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0); assert_eq!(actual.m31(), 3.0);
pub fn m41(&self) -> f32
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Gets the value for the m41 element
Examples
use vex::Matrix4; let actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0); assert_eq!(actual.m41(), 4.0);
pub fn m12(&self) -> f32
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Gets the value for the m12 element
Examples
use vex::Matrix4; let actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0); assert_eq!(actual.m12(), 5.0);
pub fn m22(&self) -> f32
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Gets the value for the m22 element
Examples
use vex::Matrix4; let actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0); assert_eq!(actual.m22(), 6.0);
pub fn m32(&self) -> f32
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Gets the value for the m32 element
Examples
use vex::Matrix4; let actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0); assert_eq!(actual.m32(), 7.0);
pub fn m42(&self) -> f32
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Gets the value for the m42 element
Examples
use vex::Matrix4; let actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0); assert_eq!(actual.m42(), 8.0);
pub fn m13(&self) -> f32
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Gets the value for the m13 element
Examples
use vex::Matrix4; let actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0); assert_eq!(actual.m13(), 9.0);
pub fn m23(&self) -> f32
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Gets the value for the m23 element
Examples
use vex::Matrix4; let actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0); assert_eq!(actual.m23(), 10.0);
pub fn m33(&self) -> f32
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Gets the value for the m33 element
Examples
use vex::Matrix4; let actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0); assert_eq!(actual.m33(), 11.0);
pub fn m43(&self) -> f32
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Gets the value for the m43 element
Examples
use vex::Matrix4; let actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0); assert_eq!(actual.m43(), 12.0);
pub fn m14(&self) -> f32
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Gets the value for the m14 element
Examples
use vex::Matrix4; let actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0); assert_eq!(actual.m14(), 13.0);
pub fn m24(&self) -> f32
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Gets the value for the m24 element
Examples
use vex::Matrix4; let actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0); assert_eq!(actual.m24(), 14.0);
pub fn m34(&self) -> f32
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Gets the value for the m34 element
Examples
use vex::Matrix4; let actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0); assert_eq!(actual.m34(), 15.0);
pub fn m44(&self) -> f32
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Gets the value for the m44 element
Examples
use vex::Matrix4; let actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0); assert_eq!(actual.m44(), 16.0);
pub fn set_m11(&mut self, v: f32)
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Sets the value for the m11 element
Examples
use vex::Matrix4; let mut actual = Matrix4::make(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); actual.set_m11(1.0); let expected = [1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0]; assert_eq!(actual.m, expected);
pub fn set_m21(&mut self, v: f32)
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Sets the value for the m21 element
Examples
use vex::Matrix4; let mut actual = Matrix4::make(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); actual.set_m21(1.0); let expected = [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0]; assert_eq!(actual.m, expected);
pub fn set_m31(&mut self, v: f32)
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Sets the value for the m31 element
Examples
use vex::Matrix4; let mut actual = Matrix4::make(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); actual.set_m31(1.0); let expected = [0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0]; assert_eq!(actual.m, expected);
pub fn set_m41(&mut self, v: f32)
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Sets the value for the m41 element
Examples
use vex::Matrix4; let mut actual = Matrix4::make(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); actual.set_m41(1.0); let expected = [0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0]; assert_eq!(actual.m, expected);
pub fn set_m12(&mut self, v: f32)
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Sets the value for the m12 element
Examples
use vex::Matrix4; let mut actual = Matrix4::make(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); actual.set_m12(1.0); let expected = [0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0]; assert_eq!(actual.m, expected);
pub fn set_m22(&mut self, v: f32)
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Sets the value for the m22 element
Examples
use vex::Matrix4; let mut actual = Matrix4::make(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); actual.set_m22(1.0); let expected = [0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0]; assert_eq!(actual.m, expected);
pub fn set_m32(&mut self, v: f32)
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Sets the value for the m32 element
Examples
use vex::Matrix4; let mut actual = Matrix4::make(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); actual.set_m32(1.0); let expected = [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0]; assert_eq!(actual.m, expected);
pub fn set_m42(&mut self, v: f32)
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Sets the value for the m42 element
Examples
use vex::Matrix4; let mut actual = Matrix4::make(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); actual.set_m42(1.0); let expected = [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0]; assert_eq!(actual.m, expected);
pub fn set_m13(&mut self, v: f32)
[src]
Sets the value for the m13 element
Examples
use vex::Matrix4; let mut actual = Matrix4::make(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); actual.set_m13(1.0); let expected = [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0]; assert_eq!(actual.m, expected);
pub fn set_m23(&mut self, v: f32)
[src]
Sets the value for the m23 element
Examples
use vex::Matrix4; let mut actual = Matrix4::make(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); actual.set_m23(1.0); let expected = [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0]; assert_eq!(actual.m, expected);
pub fn set_m33(&mut self, v: f32)
[src]
Sets the value for the m33 element
Examples
use vex::Matrix4; let mut actual = Matrix4::make(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); actual.set_m33(1.0); let expected = [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0]; assert_eq!(actual.m, expected);
pub fn set_m43(&mut self, v: f32)
[src]
Sets the value for the m43 element
Examples
use vex::Matrix4; let mut actual = Matrix4::make(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); actual.set_m43(1.0); let expected = [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0]; assert_eq!(actual.m, expected);
pub fn set_m14(&mut self, v: f32)
[src]
Sets the value for the m14 element
Examples
use vex::Matrix4; let mut actual = Matrix4::make(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); actual.set_m14(1.0); let expected = [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0]; assert_eq!(actual.m, expected);
pub fn set_m24(&mut self, v: f32)
[src]
Sets the value for the m24 element
Examples
use vex::Matrix4; let mut actual = Matrix4::make(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); actual.set_m24(1.0); let expected = [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0]; assert_eq!(actual.m, expected);
pub fn set_m34(&mut self, v: f32)
[src]
Sets the value for the m34 element
Examples
use vex::Matrix4; let mut actual = Matrix4::make(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); actual.set_m34(1.0); let expected = [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0]; assert_eq!(actual.m, expected);
pub fn set_m44(&mut self, v: f32)
[src]
Sets the value for the m44 element
Examples
use vex::Matrix4; let mut actual = Matrix4::make(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); actual.set_m44(1.0); let expected = [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0]; assert_eq!(actual.m, expected);
pub fn set(
&mut self,
m11: f32,
m21: f32,
m31: f32,
m41: f32,
m12: f32,
m22: f32,
m32: f32,
m42: f32,
m13: f32,
m23: f32,
m33: f32,
m43: f32,
m14: f32,
m24: f32,
m34: f32,
m44: f32
)
[src]
&mut self,
m11: f32,
m21: f32,
m31: f32,
m41: f32,
m12: f32,
m22: f32,
m32: f32,
m42: f32,
m13: f32,
m23: f32,
m33: f32,
m43: f32,
m14: f32,
m24: f32,
m34: f32,
m44: f32
)
Sets the internal contents of the matrix
Examples
use vex::Matrix4; let mut actual = Matrix4::new(); actual.set(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0); let expected = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0); assert_eq!(actual, expected);
pub fn transpose(&mut self)
[src]
Transposes the matrix's elements
Examples
use vex::Matrix4; let mut actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0); actual.transpose(); let expected = Matrix4::make(1.0, 5.0, 9.0, 13.0, 2.0, 6.0, 10.0, 14.0, 3.0, 7.0, 11.0, 15.0, 4.0, 8.0, 12.0, 16.0); assert_eq!(actual, expected);
pub fn determinant(&self) -> f32
[src]
Find the matrix's determinant
Examples
use vex::Matrix4; let actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0).determinant(); assert_eq!(actual, 0.0);
pub fn inverse(&mut self) -> bool
[src]
Inverses the matrix
Examples
use vex::Matrix4; let mut actual = Matrix4::make(1.0, 0.0, 2.0, 2.0, 0.0, 2.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 2.0, 1.0, 4.0); actual.inverse(); let expected = Matrix4::make(-2.0, 1.0, -8.0, 3.0, -0.5, 0.5, -1.0, 0.5, 1.0, 0.0, 2.0, -1.0, 0.5, -0.5, 2.0, -0.5); assert_eq!(actual, expected);
pub fn is_valid(&self) -> bool
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Determine whether or not all elements of the matrix are valid
Examples
use vex::Matrix4; let actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0); assert!(actual.is_valid());
Trait Implementations
impl Add<Matrix4> for Matrix4
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type Output = Matrix4
The resulting type after applying the +
operator.
fn add(self, _rhs: Matrix4) -> Matrix4
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Add two matrices
Examples
use vex::Matrix4; let a = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0); let b = Matrix4::make(16.0, 15.0, 14.0, 13.0, 12.0, 11.0, 10.0, 9.0, 8.0, 7.0, 6.0, 5.0, 4.0, 3.0, 2.0, 1.0); let actual = a + b; let expected = Matrix4::make(17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0); assert_eq!(actual, expected);
impl Add<f32> for Matrix4
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type Output = Matrix4
The resulting type after applying the +
operator.
fn add(self, _rhs: f32) -> Matrix4
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Find the resulting matrix by adding a scalar to a matrix's elements
Examples
use vex::Matrix4; let actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0) + 1.0; let expected = Matrix4::make(2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0); assert_eq!(actual, expected);
impl AddAssign<Matrix4> for Matrix4
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fn add_assign(&mut self, _rhs: Matrix4)
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Increment a matrix by another matrix
Examples
use vex::Matrix4; let mut actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0); actual += Matrix4::make(16.0, 15.0, 14.0, 13.0, 12.0, 11.0, 10.0, 9.0, 8.0, 7.0, 6.0, 5.0, 4.0, 3.0, 2.0, 1.0); let expected = Matrix4::make(17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0, 17.0); assert_eq!(actual, expected);
impl AddAssign<f32> for Matrix4
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fn add_assign(&mut self, _rhs: f32)
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Increment a matrix by a scalar
Examples
use vex::Matrix4; let mut actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0); actual += 10.0; let expected = Matrix4::make(11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0); assert_eq!(actual, expected);
impl Clone for Matrix4
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impl Copy for Matrix4
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impl Debug for Matrix4
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impl Display for Matrix4
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impl Div<f32> for Matrix4
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type Output = Matrix4
The resulting type after applying the /
operator.
fn div(self, _rhs: f32) -> Matrix4
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Find the resulting matrix by dividing a scalar to a matrix's elements
Examples
use vex::Matrix4; let actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0) / 2.0; let expected = Matrix4::make(0.5, 1.0, 1.5, 2.0, 2.5, 3.0, 3.5, 4.0, 4.5, 5.0, 5.5, 6.0, 6.5, 7.0, 7.5, 8.0); assert_eq!(actual, expected);
impl DivAssign<f32> for Matrix4
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fn div_assign(&mut self, _rhs: f32)
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Divide a matrix by a scalar
Examples
use vex::Matrix4; let mut actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0); actual /= 2.0; let expected = Matrix4::make(0.5, 1.0, 1.5, 2.0, 2.5, 3.0, 3.5, 4.0, 4.5, 5.0, 5.5, 6.0, 6.5, 7.0, 7.5, 8.0); assert_eq!(actual, expected);
impl Mul<Matrix4> for Matrix4
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type Output = Matrix4
The resulting type after applying the *
operator.
fn mul(self, _rhs: Matrix4) -> Matrix4
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Multiply two matrices
Examples
use vex::Matrix4; let a = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0); let b = Matrix4::make(16.0, 15.0, 14.0, 13.0, 12.0, 11.0, 10.0, 9.0, 8.0, 7.0, 6.0, 5.0, 4.0, 3.0, 2.0, 1.0); let actual = a * b; let expected = Matrix4::make( 386.0, 444.0, 502.0, 560.0, 274.0, 316.0, 358.0, 400.0, 162.0, 188.0, 214.0, 240.0, 50.0, 60.0, 70.0, 80.0, ); assert_eq!(actual, expected);
impl Mul<f32> for Matrix4
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type Output = Matrix4
The resulting type after applying the *
operator.
fn mul(self, _rhs: f32) -> Matrix4
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Find the resulting matrix by multiplying a scalar to a matrix's elements
Examples
use vex::Matrix4; let actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0) * 2.0; let expected = Matrix4::make(2.0, 4.0, 6.0, 8.0, 10.0, 12.0, 14.0, 16.0, 18.0, 20.0, 22.0, 24.0, 26.0, 28.0, 30.0, 32.0); assert_eq!(actual, expected);
impl MulAssign<Matrix4> for Matrix4
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fn mul_assign(&mut self, _rhs: Matrix4)
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Multiply a matrix by another matrix
Examples
use vex::Matrix4; let mut actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0); actual *= Matrix4::make(16.0, 15.0, 14.0, 13.0, 12.0, 11.0, 10.0, 9.0, 8.0, 7.0, 6.0, 5.0, 4.0, 3.0, 2.0, 1.0); let expected = Matrix4::make( 386.0, 444.0, 502.0, 560.0, 274.0, 316.0, 358.0, 400.0, 162.0, 188.0, 214.0, 240.0, 50.0, 60.0, 70.0, 80.0, ); assert_eq!(actual, expected);
impl MulAssign<f32> for Matrix4
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fn mul_assign(&mut self, _rhs: f32)
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Multiply a matrix by a scalar
Examples
use vex::Matrix4; let mut actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0); actual *= 2.0; let expected = Matrix4::make(2.0, 4.0, 6.0, 8.0, 10.0, 12.0, 14.0, 16.0, 18.0, 20.0, 22.0, 24.0, 26.0, 28.0, 30.0, 32.0); assert_eq!(actual, expected);
impl Neg for Matrix4
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type Output = Matrix4
The resulting type after applying the -
operator.
fn neg(self) -> Matrix4
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Negates the matrix's elements
Examples
use vex::Matrix4; let actual = -Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0); let expected = Matrix4::make(-1.0, -2.0, -3.0, -4.0, -5.0, -6.0, -7.0, -8.0, -9.0, -10.0, -11.0, -12.0, -13.0, -14.0, -15.0, -16.0); assert_eq!(actual, expected);
impl PartialEq<Matrix4> for Matrix4
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fn eq(&self, _rhs: &Matrix4) -> bool
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Determines if two matrices' elements are equivalent
Examples
use vex::Matrix4; assert!(Matrix4::new() == Matrix4::new());
#[must_use]fn ne(&self, other: &Rhs) -> bool
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impl Sub<Matrix4> for Matrix4
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type Output = Matrix4
The resulting type after applying the -
operator.
fn sub(self, _rhs: Matrix4) -> Matrix4
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Subtract two matrices
Examples
use vex::Matrix4; let a = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0); let b = Matrix4::make(16.0, 15.0, 14.0, 13.0, 12.0, 11.0, 10.0, 9.0, 8.0, 7.0, 6.0, 5.0, 4.0, 3.0, 2.0, 1.0); let actual = a - b; let expected = Matrix4::make(-15.0, -13.0, -11.0, -9.0, -7.0, -5.0, -3.0, -1.0, 1.0, 3.0, 5.0, 7.0, 9.0, 11.0, 13.0, 15.0); assert_eq!(actual, expected);
impl Sub<f32> for Matrix4
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type Output = Matrix4
The resulting type after applying the -
operator.
fn sub(self, _rhs: f32) -> Matrix4
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Find the resulting matrix by subtracting a scalar from a matrix's elements
Examples
use vex::Matrix4; let actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0) - 17.0; let expected = Matrix4::make(-16.0, -15.0, -14.0, -13.0, -12.0, -11.0, -10.0, -9.0, -8.0, -7.0, -6.0, -5.0, -4.0, -3.0, -2.0, -1.0); assert_eq!(actual, expected);
impl SubAssign<Matrix4> for Matrix4
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fn sub_assign(&mut self, _rhs: Matrix4)
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Decrement a matrix by another matrix
Examples
use vex::Matrix4; let mut actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0); actual -= Matrix4::make(0.0, 2.0, 3.0, 4.0, 5.0, 5.0, 7.0, 8.0, 9.0, 10.0, 10.0, 12.0, 13.0, 14.0, 15.0, 15.0); assert_eq!(actual, Matrix4::new());
impl SubAssign<f32> for Matrix4
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fn sub_assign(&mut self, _rhs: f32)
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Decrement a matrix by a scalar
Examples
use vex::Matrix4; let mut actual = Matrix4::make(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0); actual -= 1.0; let expected = Matrix4::make(0.0, 1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0); assert_eq!(actual, expected);
Auto Trait Implementations
impl RefUnwindSafe for Matrix4
impl Send for Matrix4
impl Sync for Matrix4
impl Unpin for Matrix4
impl UnwindSafe for Matrix4
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T> ToString for T where
T: Display + ?Sized,
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T: Display + ?Sized,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,