DashScreen

Enum DashScreen 

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#[repr(u8)]
pub enum DashScreen {
Show 39 variants Home = 0, Battery = 1, Led = 3, Match = 4, TimedRun = 5, Wiring = 6, Radio = 8, Controller1 = 9, Brain = 10, Running = 13, ControlsA = 14, Drive = 15, Devices = 16, UserFolder = 17, VexFolder = 18, Settings = 19, Config = 20, Language = 21, MotorReverse = 22, Confirm = 23, UserProgram = 24, Off = 25, Controller2Mapping = 26, Config2 = 27, Alert = 28, Controller1Mapping = 29, ControlsB = 30, ControlsC = 31, ControlsD = 32, Multiplayer = 33, EventLog = 34, Motor2 = 35, UserWiring = 40, Clawbot = 41, About = 42, Language2 = 43, Colors = 45, SelectSignature = 46, LogInfo = 47,
}

Variants§

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Home = 0

Home screen

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Battery = 1

Devices -> Battery

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Led = 3

Devices -> Motor (program running) Unused Test Device

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Match = 4

Program -> Match

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TimedRun = 5

Program -> Timed Run

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Wiring = 6

Program -> Wiring

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Radio = 8

Devices -> Partner Devices -> Radio

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Controller1 = 9

Devices -> Controller 1

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Brain = 10

Devices -> Brain

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Running = 13

Devices -> Camera Devices -> Three-wire Ports Program -> Run

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ControlsA = 14

Program -> Controls

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Drive = 15

Default Drive Program

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Devices = 16

Devices Menu

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UserFolder = 17

Home -> User Folder

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VexFolder = 18

Home -> VEX Folder

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Settings = 19

Home -> Settings

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Config = 20

Development Menu (be careful!!!)

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Language = 21

Settings -> Language (also shown on first boot)

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MotorReverse = 22

Drive -> Reverse

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Confirm = 23

Confirmation Screen (used to confirm a bunch of different settings changes)

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UserProgram = 24

Program Menu

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Off = 25

Shutdown Screen

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Controller2Mapping = 26

User controls for Controller 2 (Partner)

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Config2 = 27

Development Menu (be careful!!!)

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Alert = 28

Error/Alert Screens

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Controller1Mapping = 29

User controls for Controller 2 (Master)

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ControlsB = 30

Drive -> Controls

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ControlsC = 31

Drive -> Controls

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ControlsD = 32

Drive -> Controls

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Multiplayer = 33

(UNUSED) Multiplayer Match Screen

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EventLog = 34

Devices -> Brain -> Event Log

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Motor2 = 35

Devices -> Motor (no program running)

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UserWiring = 40

Program -> Wiring

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Clawbot = 41

Clawbot Program Run Screen

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About = 42

Settings -> Regulatory

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Language2 = 43

Settings -> Language -> (more)

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Colors = 45

Devices -> Camera -> Change Color

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SelectSignature = 46

Devices -> Vision -> Select Signature

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LogInfo = 47

(unknown)

Trait Implementations§

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impl Clone for DashScreen

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fn clone(&self) -> DashScreen

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for DashScreen

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for DashScreen

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fn eq(&self, other: &DashScreen) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for DashScreen

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impl Eq for DashScreen

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impl StructuralPartialEq for DashScreen

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.