pub enum TokenType {
Show 136 variants
Comments,
StringLiteral,
Exponent,
FixedPoint,
Based,
AllBit,
BaseLess,
MinusColon,
MinusGT,
LTMinus,
PlusColon,
AssignmentOperator,
DiamondOperator,
Operator08,
Operator07,
Operator06,
Operator02,
Operator01,
Operator05,
Operator04,
Operator03,
UnaryOperator,
ColonColonLAngle,
ColonColon,
Colon,
Comma,
DotDotEqu,
DotDot,
Dot,
Equ,
HashLBracket,
Hash,
LAngle,
Question,
QuoteLBrace,
Quote,
EscapedLBrace,
TripleLBrace,
LBrace,
LBracket,
LParen,
RAngle,
EscapedRBrace,
TripleRBrace,
RBrace,
RBracket,
RParen,
Semicolon,
Star,
Alias,
AlwaysComb,
AlwaysFf,
Assign,
As,
Bind,
Bit,
Block,
BBool,
LBool,
Case,
Clock,
ClockPosedge,
ClockNegedge,
Connect,
Const,
Converse,
Default,
Else,
Embed,
Enum,
F32,
F64,
False,
Final,
For,
Function,
I8,
I16,
I32,
I64,
IfReset,
If,
Import,
Include,
Initial,
Inout,
Input,
Inside,
Inst,
Interface,
In,
Let,
Logic,
Lsb,
Modport,
Module,
Msb,
Output,
Outside,
Package,
Param,
Proto,
Pub,
Repeat,
Reset,
ResetAsyncHigh,
ResetAsyncLow,
ResetSyncHigh,
ResetSyncLow,
Return,
Rev,
Break,
Same,
Signed,
Step,
String,
Struct,
Switch,
Tri,
True,
Type,
P8,
P16,
P32,
P64,
U8,
U16,
U32,
U64,
Union,
Unsafe,
Var,
DollarIdentifier,
Identifier,
Any,
Error,
}Variants§
Comments
StringLiteral
Exponent
FixedPoint
Based
AllBit
BaseLess
MinusColon
MinusGT
LTMinus
PlusColon
AssignmentOperator
DiamondOperator
Operator08
Operator07
Operator06
Operator02
Operator01
Operator05
Operator04
Operator03
UnaryOperator
ColonColonLAngle
ColonColon
Colon
Comma
DotDotEqu
DotDot
Dot
Equ
HashLBracket
Hash
LAngle
Question
QuoteLBrace
Quote
EscapedLBrace
TripleLBrace
LBrace
LBracket
LParen
RAngle
EscapedRBrace
TripleRBrace
RBrace
RBracket
RParen
Semicolon
Star
Alias
AlwaysComb
AlwaysFf
Assign
As
Bind
Bit
Block
BBool
LBool
Case
Clock
ClockPosedge
ClockNegedge
Connect
Const
Converse
Default
Else
Embed
Enum
F32
F64
False
Final
For
Function
I8
I16
I32
I64
IfReset
If
Import
Include
Initial
Inout
Input
Inside
Inst
Interface
In
Let
Logic
Lsb
Modport
Module
Msb
Output
Outside
Package
Param
Proto
Pub
Repeat
Reset
ResetAsyncHigh
ResetAsyncLow
ResetSyncHigh
ResetSyncLow
Return
Rev
Break
Same
Signed
Step
String
Struct
Switch
Tri
True
Type
P8
P16
P32
P64
U8
U16
U32
U64
Union
Unsafe
Var
DollarIdentifier
Identifier
Any
Error
Implementations§
Trait Implementations§
impl Copy for TokenType
impl Eq for TokenType
impl StructuralPartialEq for TokenType
Auto Trait Implementations§
impl Freeze for TokenType
impl RefUnwindSafe for TokenType
impl Send for TokenType
impl Sync for TokenType
impl Unpin for TokenType
impl UnsafeUnpin for TokenType
impl UnwindSafe for TokenType
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Source§impl<T> BorrowMut<T> for Twhere
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Source§impl<D> OwoColorize for D
impl<D> OwoColorize for D
Source§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
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fn black(&self) -> FgColorDisplay<'_, Black, Self>
Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
Change the background color to black
Source§fn red(&self) -> FgColorDisplay<'_, Red, Self>
fn red(&self) -> FgColorDisplay<'_, Red, Self>
Change the foreground color to red
Source§fn on_red(&self) -> BgColorDisplay<'_, Red, Self>
fn on_red(&self) -> BgColorDisplay<'_, Red, Self>
Change the background color to red
Source§fn green(&self) -> FgColorDisplay<'_, Green, Self>
fn green(&self) -> FgColorDisplay<'_, Green, Self>
Change the foreground color to green
Source§fn on_green(&self) -> BgColorDisplay<'_, Green, Self>
fn on_green(&self) -> BgColorDisplay<'_, Green, Self>
Change the background color to green
Source§fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>
fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>
Change the foreground color to yellow
Source§fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>
fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>
Change the background color to yellow
Source§fn blue(&self) -> FgColorDisplay<'_, Blue, Self>
fn blue(&self) -> FgColorDisplay<'_, Blue, Self>
Change the foreground color to blue
Source§fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>
fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>
Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>
Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to magenta
Source§fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>
fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>
Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>
Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>
Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>
Change the foreground color to white
Source§fn on_white(&self) -> BgColorDisplay<'_, White, Self>
fn on_white(&self) -> BgColorDisplay<'_, White, Self>
Change the background color to white
Source§fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
Change the foreground color to the terminal default
Source§fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
Change the background color to the terminal default
Source§fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
Change the background color to bright black
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Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
Change the background color to bright red
Source§fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
Change the foreground color to bright green
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Change the background color to bright green
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Change the foreground color to bright yellow
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Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
Change the background color to bright blue
Source§fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
Change the foreground color to bright magenta
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Change the foreground color to bright cyan
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Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
Change the background color to bright white
Source§fn bold(&self) -> BoldDisplay<'_, Self>
fn bold(&self) -> BoldDisplay<'_, Self>
Make the text bold
Source§fn dimmed(&self) -> DimDisplay<'_, Self>
fn dimmed(&self) -> DimDisplay<'_, Self>
Make the text dim
Source§fn italic(&self) -> ItalicDisplay<'_, Self>
fn italic(&self) -> ItalicDisplay<'_, Self>
Make the text italicized
Source§fn underline(&self) -> UnderlineDisplay<'_, Self>
fn underline(&self) -> UnderlineDisplay<'_, Self>
Make the text underlined
Source§fn blink(&self) -> BlinkDisplay<'_, Self>
fn blink(&self) -> BlinkDisplay<'_, Self>
Make the text blink
Source§fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
Make the text blink (but fast!)
Source§fn reversed(&self) -> ReversedDisplay<'_, Self>
fn reversed(&self) -> ReversedDisplay<'_, Self>
Swap the foreground and background colors
Hide the text
Source§fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
Cross out the text
Source§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
compile-time. If the color is constant, use either
OwoColorize::fg or
a color-specific method, such as OwoColorize::green, Read moreSource§fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
compile-time. If the color is constant, use either
OwoColorize::bg or
a color-specific method, such as OwoColorize::on_yellow, Read moreSource§fn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the foreground color to a specific RGB value.
Source§fn bg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the background color to a specific RGB value.
Source§fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
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Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
Sets the background color to an RGB value.