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Context

Struct Context 

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pub struct Context {
Show 27 fields pub config: Config, pub var_id: VarId, pub var_paths: FxHashMap<VarPath, (VarId, Comptime)>, pub func_paths: FxHashMap<FuncPath, VarId>, pub variables: FxHashMap<VarId, Variable>, pub functions: FxHashMap<VarId, Function>, pub port_types: FxHashMap<VarPath, (Type, ClockDomain)>, pub modports: FxHashMap<StrId, Vec<(StrId, Direction)>>, pub declarations: Vec<Declaration>, pub default_clock: Option<(VarPath, SymbolId)>, pub default_reset: Option<(VarPath, SymbolId)>, pub instance_history: InstanceHistory, pub select_paths: Vec<(VarPath, GenericSymbolPath)>, pub select_dims: Vec<usize>, pub ignore_var_func: bool, pub disalbe_const_opt: bool, pub namespaces: Vec<Namespace>, pub in_generic: bool, pub allow_component_as_factor: bool, pub in_test_module: bool, pub in_global_func: Option<Token>, pub in_if_reset: bool, pub current_clock: Option<Comptime>, pub mask_cache: MaskCache, pub tb_reset_cycles: FxHashMap<StrId, Expression>, pub tb_clock_period: FxHashMap<StrId, Expression>, pub tb_reset_clock: FxHashMap<StrId, StrId>, /* private fields */
}

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§config: Config§var_id: VarId§var_paths: FxHashMap<VarPath, (VarId, Comptime)>§func_paths: FxHashMap<FuncPath, VarId>§variables: FxHashMap<VarId, Variable>§functions: FxHashMap<VarId, Function>§port_types: FxHashMap<VarPath, (Type, ClockDomain)>§modports: FxHashMap<StrId, Vec<(StrId, Direction)>>§declarations: Vec<Declaration>§default_clock: Option<(VarPath, SymbolId)>§default_reset: Option<(VarPath, SymbolId)>§instance_history: InstanceHistory§select_paths: Vec<(VarPath, GenericSymbolPath)>§select_dims: Vec<usize>§ignore_var_func: bool§disalbe_const_opt: bool§namespaces: Vec<Namespace>§in_generic: bool§allow_component_as_factor: bool§in_test_module: bool§in_global_func: Option<Token>§in_if_reset: bool§current_clock: Option<Comptime>§mask_cache: MaskCache§tb_reset_cycles: FxHashMap<StrId, Expression>§tb_clock_period: FxHashMap<StrId, Expression>§tb_reset_clock: FxHashMap<StrId, StrId>

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impl Context

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pub fn inherit(&mut self, tgt: &mut Context)

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pub fn get_override(&self, x: &VarPath) -> Option<&(Comptime, Expression)>

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pub fn get_variable_info(&self, id: VarId) -> Option<VariableInfo>

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pub fn resolve_path(&self, path: GenericSymbolPath) -> GenericSymbolPath

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pub fn insert_var_path(&mut self, path: VarPath, value: Comptime) -> VarId

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pub fn insert_var_path_with_id( &mut self, path: VarPath, id: VarId, value: Comptime, )

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pub fn insert_func_path(&mut self, path: FuncPath) -> VarId

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pub fn insert_variable(&mut self, id: VarId, variable: Variable)

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pub fn insert_port_type( &mut self, path: VarPath, type: Type, clock_domain: ClockDomain, )

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pub fn insert_function(&mut self, id: VarId, function: Function)

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pub fn insert_declaration(&mut self, decl: Declaration)

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pub fn insert_error(&mut self, error: AnalyzerError)

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pub fn insert_modport(&mut self, name: StrId, members: Vec<(StrId, Direction)>)

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pub fn extract_function( &mut self, context: &mut Context, base: &VarPath, array: &ShapeRef, )

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pub fn extract_var_paths( &mut self, context: &Context, base: &VarPath, array: &ShapeRef, )

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pub fn extract_interface_member( &mut self, base: StrId, array: &ShapeRef, component: Interface, modport: Option<StrId>, clock_domain: ClockDomain, token: TokenRange, )

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pub fn inc_select_dim(&mut self)

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pub fn get_select_dim(&self) -> Option<usize>

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pub fn set_default_clock(&mut self, path: VarPath, id: SymbolId)

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pub fn set_default_reset(&mut self, path: VarPath, id: SymbolId)

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pub fn get_default_clock(&self) -> Option<(FfClock, SymbolId)>

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pub fn get_default_reset(&self) -> Option<(FfReset, SymbolId)>

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pub fn check_size(&mut self, x: usize, token: TokenRange) -> Option<usize>

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pub fn block<F, T>(&mut self, f: F) -> IrResult<T>
where F: FnOnce(&mut Context) -> IrResult<T>,

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pub fn push_instance_history( &mut self, x: Signature, ) -> Result<bool, InstanceHistoryError>

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pub fn pop_instance_history(&mut self)

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pub fn get_current_signature(&self) -> Option<&Signature>

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pub fn get_instance_history(&self, sig: &Signature) -> Option<Arc<Component>>

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pub fn set_instance_history( &mut self, sig: &Signature, component: Arc<Component>, )

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pub fn push_hierarchy(&mut self, x: StrId)

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pub fn pop_hierarchy(&mut self)

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pub fn push_affiliation(&mut self, x: Affiliation)

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pub fn pop_affiliation(&mut self)

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pub fn push_override(&mut self, x: FxHashMap<VarPath, (Comptime, Expression)>)

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pub fn pop_override(&mut self)

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pub fn push_generic_map(&mut self, x: Vec<GenericMap>)

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pub fn pop_generic_map(&mut self)

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pub fn is_affiliated(&self, value: Affiliation) -> bool

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pub fn get_affiliation(&self) -> Affiliation

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pub fn push_namespace(&mut self, namespace: Namespace)

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pub fn pop_namespace(&mut self)

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pub fn current_namespace(&self) -> Option<Namespace>

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pub fn find_path(&self, path: &VarPath) -> Option<(VarId, Comptime)>

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pub fn get_variable(&self, id: &VarId) -> Option<Variable>

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pub fn remove_path(&mut self, path: &VarPath)

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pub fn drain_var_paths(&mut self) -> FxHashMap<VarPath, (VarId, Comptime)>

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pub fn drain_func_paths(&mut self) -> FxHashMap<FuncPath, VarId>

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pub fn drain_variables(&mut self) -> FxHashMap<VarId, Variable>

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pub fn drain_port_types(&mut self) -> FxHashMap<VarPath, (Type, ClockDomain)>

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pub fn drain_functions(&mut self) -> FxHashMap<VarId, Function>

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pub fn drain_modports(&mut self) -> FxHashMap<StrId, Vec<(StrId, Direction)>>

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pub fn drain_declarations(&mut self) -> Vec<Declaration>

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pub fn drain_errors(&mut self) -> Vec<AnalyzerError>

Trait Implementations§

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impl Default for Context

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fn default() -> Context

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.