[−][src]Struct very_simple_2d_core::sprite::SpriteSave
Methods
impl SpriteSave
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pub fn draw(
&self,
session: &mut SimpleCanvas,
texture: &Texture,
color: [f32; 4],
point_size: f32
)
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&self,
session: &mut SimpleCanvas,
texture: &Texture,
color: [f32; 4],
point_size: f32
)
Auto Trait Implementations
impl RefUnwindSafe for SpriteSave
impl !Send for SpriteSave
impl !Sync for SpriteSave
impl Unpin for SpriteSave
impl UnwindSafe for SpriteSave
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,