[−][src]Struct very_simple_2d_core::sprite::Texture
Methods
impl Texture
[src]
pub fn coord_to_index(&self, cell: Vec2<u32>) -> TexIndex
[src]
Create a texture index from a coordinate in the tile set. The top left time maps to 0,0. The x component grows to the right. The y component grows downwards.
pub fn coord_to_indexp(&self, cellx: u32, celly: u32) -> TexIndex
[src]
Create a texture index from a coordinate in the tile set, using primitives
pub fn new(file: &str, grid_dim: Vec2<u32>) -> ImageResult<Texture>
[src]
Auto Trait Implementations
impl RefUnwindSafe for Texture
impl !Send for Texture
impl !Sync for Texture
impl Unpin for Texture
impl UnwindSafe for Texture
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,