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NodeConfig

Struct NodeConfig 

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pub struct NodeConfig {
    pub idle_timeout_ms: i64,
    pub snapshot_interval: u64,
    pub fencing: Option<FencingToken>,
    pub failure_backoff_ms: i64,
    pub crash_at: Option<CrashPoint>,
}
Expand description

Node settings.

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§idle_timeout_ms: i64

A virtual actor idle this long, with nothing deliverable, is deactivated.

§snapshot_interval: u64

A snapshot is written whenever the journal position is a multiple of this; 0 disables snapshots.

§fencing: Option<FencingToken>

The fencing token every append carries.

§failure_backoff_ms: i64

How long an actor whose turn failed waits before it is activated again.

§crash_at: Option<CrashPoint>

Simulated crash point (tests).

Trait Implementations§

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impl Clone for NodeConfig

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for NodeConfig

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for NodeConfig

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fn default() -> Self

Returns the “default value” for a type. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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impl<T> CloneToUninit for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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