#[repr(C)]pub struct RectRaw { /* private fields */ }Trait Implementations§
Source§impl VertexT for RectRaw
impl VertexT for RectRaw
const ATTRIBUTES: &'static [Attribute]
Source§fn vertex_buffer_layout(
shader_location_offset: usize,
is_instance: bool,
empty_vec: &mut Vec<VertexAttribute>,
) -> VertexBufferLayout<'_>
fn vertex_buffer_layout( shader_location_offset: usize, is_instance: bool, empty_vec: &mut Vec<VertexAttribute>, ) -> VertexBufferLayout<'_>
We pass in
empty_vec, because Rust does not have super let lifetimes yet… sigh…impl Copy for RectRaw
impl Pod for RectRaw
Auto Trait Implementations§
impl Freeze for RectRaw
impl RefUnwindSafe for RectRaw
impl Send for RectRaw
impl Sync for RectRaw
impl Unpin for RectRaw
impl UnwindSafe for RectRaw
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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Source§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
Source§type Bits = T
type Bits = T
Self must have the same layout as the specified Bits except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern.Source§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret
bits
as &Self.Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
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