#[repr(C)]pub struct VecAddPushConstants {
pub num_elements: u32,
pub _pad0: u32,
pub _pad1: u32,
pub _pad2: u32,
}Expand description
Push constant payload for Vector Addition (Residual Stream Accumulation) compute shader.
Fields§
§num_elements: u32§_pad0: u32§_pad1: u32§_pad2: u32Implementations§
Trait Implementations§
Source§impl Clone for VecAddPushConstants
impl Clone for VecAddPushConstants
impl Copy for VecAddPushConstants
Source§impl Debug for VecAddPushConstants
impl Debug for VecAddPushConstants
Source§impl PartialEq for VecAddPushConstants
impl PartialEq for VecAddPushConstants
impl StructuralPartialEq for VecAddPushConstants
Auto Trait Implementations§
impl Forget for VecAddPushConstants
impl Freeze for VecAddPushConstants
impl Move for VecAddPushConstants
impl RefUnwindSafe for VecAddPushConstants
impl Send for VecAddPushConstants
impl Sync for VecAddPushConstants
impl Unpin for VecAddPushConstants
impl UnsafeUnpin for VecAddPushConstants
impl UnwindSafe for VecAddPushConstants
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more