HotReloader

Struct HotReloader 

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pub struct HotReloader { /* private fields */ }
Expand description

Manages hot reloading of cells.

Coordinates the process of:

  1. Saving cell state
  2. Unloading the old library
  3. Compiling the new version
  4. Loading the new library
  5. Restoring state (if compatible)

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impl HotReloader

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pub fn new(config: CompilerConfig) -> Result<Self>

Create a new hot reloader.

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pub fn with_compiler(compiler: CellCompiler) -> Self

Create with an existing compiler.

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pub fn register_context(&mut self, cell_id: CellId, context: CellContext)

Register a cell context for cleanup tracking.

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pub fn get_context(&self, cell_id: CellId) -> Option<&CellContext>

Get a cell’s context.

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pub fn get_context_mut(&mut self, cell_id: CellId) -> Option<&mut CellContext>

Get a mutable reference to a cell’s context.

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pub fn reload_cell( &mut self, executor: &mut LinearExecutor, cell_info: &CellInfo, deps_hash: u64, ) -> Result<CompiledCell>

Reload a single cell.

Returns the new compiled cell on success.

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pub fn reload_cells( &mut self, executor: &mut LinearExecutor, cells: &[&CellInfo], graph: &GraphEngine, ) -> Result<Vec<CompiledCell>>

Reload multiple cells, respecting dependency order.

Cells are reloaded in topological order to ensure dependencies are available before dependents are executed.

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pub fn reload_cascade( &mut self, executor: &mut LinearExecutor, cell_info: &CellInfo, graph: &GraphEngine, ) -> Result<Vec<CompiledCell>>

Reload a cell and its downstream dependents.

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pub fn abort_all(&mut self)

Abort all active cell contexts.

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impl Drop for HotReloader

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fn drop(&mut self)

Executes the destructor for this type. Read more

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