pub struct Database { /* private fields */ }Expand description
Database instance managing collections and storage.
Implementations§
Source§impl Database
impl Database
Sourcepub fn create_collection(
&self,
name: &str,
dimension: usize,
metric: DistanceMetric,
) -> Result<()>
pub fn create_collection( &self, name: &str, dimension: usize, metric: DistanceMetric, ) -> Result<()>
Creates a new collection with the specified parameters.
§Arguments
name- Unique name for the collectiondimension- Vector dimension (e.g., 768 for many embedding models)metric- Distance metric to use for similarity calculations
§Errors
Returns an error if a collection with the same name already exists.
Sourcepub fn create_collection_with_options(
&self,
name: &str,
dimension: usize,
metric: DistanceMetric,
storage_mode: StorageMode,
) -> Result<()>
pub fn create_collection_with_options( &self, name: &str, dimension: usize, metric: DistanceMetric, storage_mode: StorageMode, ) -> Result<()>
Sourcepub fn get_collection(&self, name: &str) -> Option<Collection>
pub fn get_collection(&self, name: &str) -> Option<Collection>
Sourcepub fn list_collections(&self) -> Vec<String>
pub fn list_collections(&self) -> Vec<String>
Lists all collection names in the database.
Sourcepub fn delete_collection(&self, name: &str) -> Result<()>
pub fn delete_collection(&self, name: &str) -> Result<()>
Sourcepub fn create_collection_typed(
&self,
name: &str,
collection_type: &CollectionType,
) -> Result<()>
pub fn create_collection_typed( &self, name: &str, collection_type: &CollectionType, ) -> Result<()>
Creates a new collection with a specific type (Vector or MetadataOnly).
§Arguments
name- Unique name for the collectioncollection_type- Type of collection to create
§Errors
Returns an error if a collection with the same name already exists.
§Examples
use velesdb_core::{Database, CollectionType, DistanceMetric, StorageMode};
let db = Database::open("./data")?;
// Create a metadata-only collection
db.create_collection_typed("products", CollectionType::MetadataOnly)?;
// Create a vector collection
db.create_collection_typed("embeddings", CollectionType::Vector {
dimension: 768,
metric: DistanceMetric::Cosine,
storage_mode: StorageMode::Full,
})?;Sourcepub fn load_collections(&self) -> Result<()>
pub fn load_collections(&self) -> Result<()>
Loads existing collections from disk.
Call this after opening a database to load previously created collections.
§Errors
Returns an error if collection directories cannot be read.
Auto Trait Implementations§
impl !Freeze for Database
impl !RefUnwindSafe for Database
impl Send for Database
impl Sync for Database
impl Unpin for Database
impl !UnwindSafe for Database
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
§Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi Quirk value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);