LegendConfig

Struct LegendConfig 

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pub struct LegendConfig {
Show 36 fields pub corner_radius: Option<f64>, pub entry_padding: Option<f64>, pub fill_color: Option<String>, pub gradient_height: Option<f64>, pub gradient_label_baseline: Option<String>, pub gradient_label_limit: Option<f64>, pub gradient_label_offset: Option<f64>, pub gradient_stroke_color: Option<String>, pub gradient_stroke_width: Option<f64>, pub gradient_width: Option<f64>, pub label_align: Option<String>, pub label_baseline: Option<String>, pub label_color: Option<String>, pub label_font: Option<String>, pub label_font_size: Option<f64>, pub label_limit: Option<f64>, pub label_offset: Option<f64>, pub offset: Option<f64>, pub orient: Option<LegendOrient>, pub padding: Option<f64>, pub short_time_labels: Option<bool>, pub stroke_color: Option<String>, pub stroke_dash: Option<Vec<f64>>, pub stroke_width: Option<f64>, pub symbol_color: Option<String>, pub symbol_size: Option<f64>, pub symbol_stroke_width: Option<f64>, pub symbol_type: Option<String>, pub title_align: Option<String>, pub title_baseline: Option<String>, pub title_color: Option<String>, pub title_font: Option<String>, pub title_font_size: Option<f64>, pub title_font_weight: Option<FontWeight>, pub title_limit: Option<f64>, pub title_padding: Option<f64>,
}
Expand description

Legend configuration, which determines default properties for all legends. For a full list of legend configuration options, please see the corresponding section of in the legend documentation.

Fields§

§corner_radius: Option<f64>

Corner radius for the full legend.

§entry_padding: Option<f64>

Padding (in pixels) between legend entries in a symbol legend.

§fill_color: Option<String>

Background fill color for the full legend.

§gradient_height: Option<f64>

The height of the gradient, in pixels.

§gradient_label_baseline: Option<String>

Text baseline for color ramp gradient labels.

§gradient_label_limit: Option<f64>

The maximum allowed length in pixels of color ramp gradient labels.

§gradient_label_offset: Option<f64>

Vertical offset in pixels for color ramp gradient labels.

§gradient_stroke_color: Option<String>

The color of the gradient stroke, can be in hex color code or regular color name.

§gradient_stroke_width: Option<f64>

The width of the gradient stroke, in pixels.

§gradient_width: Option<f64>

The width of the gradient, in pixels.

§label_align: Option<String>

The alignment of the legend label, can be left, middle or right.

§label_baseline: Option<String>

The position of the baseline of legend label, can be top, middle or bottom.

§label_color: Option<String>

The color of the legend label, can be in hex color code or regular color name.

§label_font: Option<String>

The font of the legend label.

§label_font_size: Option<f64>

The font size of legend label.

Default value: 10.

§label_limit: Option<f64>

Maximum allowed pixel width of axis tick labels.

§label_offset: Option<f64>

The offset of the legend label.

§offset: Option<f64>

The offset, in pixels, by which to displace the legend from the edge of the enclosing group or data rectangle.

Default value: 0

§orient: Option<LegendOrient>

The orientation of the legend, which determines how the legend is positioned within the scene. One of “left”, “right”, “top-left”, “top-right”, “bottom-left”, “bottom-right”, “none”.

Default value: "right"

§padding: Option<f64>

The padding, in pixels, between the legend and axis.

§short_time_labels: Option<bool>

Whether month names and weekday names should be abbreviated.

Default value: false

§stroke_color: Option<String>

Border stroke color for the full legend.

§stroke_dash: Option<Vec<f64>>

Border stroke dash pattern for the full legend.

§stroke_width: Option<f64>

Border stroke width for the full legend.

§symbol_color: Option<String>

The color of the legend symbol,

§symbol_size: Option<f64>

The size of the legend symbol, in pixels.

§symbol_stroke_width: Option<f64>

The width of the symbol’s stroke.

§symbol_type: Option<String>

Default shape type (such as “circle”) for legend symbols.

§title_align: Option<String>

Horizontal text alignment for legend titles.

§title_baseline: Option<String>

Vertical text baseline for legend titles.

§title_color: Option<String>

The color of the legend title, can be in hex color code or regular color name.

§title_font: Option<String>

The font of the legend title.

§title_font_size: Option<f64>

The font size of the legend title.

§title_font_weight: Option<FontWeight>

The font weight of the legend title. This can be either a string (e.g "bold", "normal") or a number (100, 200, 300, …, 900 where "normal" = 400 and "bold" = 700).

§title_limit: Option<f64>

Maximum allowed pixel width of axis titles.

§title_padding: Option<f64>

The padding, in pixels, between title and legend.

Trait Implementations§

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impl Debug for LegendConfig

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for LegendConfig

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for LegendConfig

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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