pub struct MaskModels {
pub left_eye: Model2d,
pub right_eye: Model2d,
pub left_brow: Option<Model2d>,
pub right_brow: Option<Model2d>,
pub left_mustache: Option<Model2d>,
pub right_mustache: Option<Model2d>,
pub mouth: Model2d,
pub mole: Option<Model2d>,
}Expand description
All the models required for rendering the mask texture.
Fields§
§left_eye: Model2d§right_eye: Model2d§left_brow: Option<Model2d>§right_brow: Option<Model2d>§left_mustache: Option<Model2d>§right_mustache: Option<Model2d>§mouth: Model2d§mole: Option<Model2d>Implementations§
Auto Trait Implementations§
impl Freeze for MaskModels
impl RefUnwindSafe for MaskModels
impl Send for MaskModels
impl Sync for MaskModels
impl Unpin for MaskModels
impl UnsafeUnpin for MaskModels
impl UnwindSafe for MaskModels
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more