Crate vectora[][src]

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A vector computation library

Contents

About

Vectora is a library for n-dimensional vector computation. It currently supports scalar integer and floating point data. The main library entry point is the Vector struct. Please see the Gettting Started guide for a detailed library overview with examples.

Safety Guarantee

The current default distribution does not contain unsafe code blocks.

Versioning

This project uses semantic versioning and is currently in a pre-v1.0 stage of development. The public API should not be considered stable across release versions at this time.

Minimum Rust Version Compatibility Policy

This project parameterizes generics by constants and relies on the constant generics feature support that was stabilized in Rust v1.51. The minimum supported rustc version is believed to be v1.51.0.

Source

The source files are available at https://github.com/chrissimpkins/vectora.

Issues

The issue tracker is available on the GitHub repository. Don’t be shy. Please report any issues that you identify so that we can address them.

Contributing

Contributions are welcomed. Developer documentation is available in the source repository README.

Submit your source or documentation changes as a GitHub pull request on the source repository.

License

Vectora is released under the Apache License v2.0. Please review the full text of the license for details.

Getting Started

See the Vector page for detailed API documentation of the main library entry point.

The following section provides an overview of common tasks, and will get you up and running with the library quickly.

Add Vectora to Your Project

Import the vectora library in the [dependencies] section of your Cargo.toml file:

[dependencies]
vectora = "0.1.3"

The examples below assume the following Vector struct import in your Rust source files:

use vectora::Vector;

Initialization

A Vector can have mutable values, but it cannot grow in length. The dimension length is fixed at instantiation and all fields are initialized at instantiation.

Zero Vector

Use the Vector::zero method to initialize a Vector with zero values of the respective numeric type:

let v_zero_int: Vector<i32, 3> = Vector::zero();
let v_zero_float: Vector<f64, 2> = Vector::zero();

With Predefined Data in Other Types

The recommended approach is to use Vector::from with an array of ordered data when possible:

// example three dimensional f64 Vector
let v1: Vector<f64, 3> = Vector::from([1.0, 2.0, 3.0]);

// example two dimensional i32 Vector
let v2: Vector<i32, 2> = Vector::from([4, -5]);

// with a library type alias
use vectora::types::vector::Vector3dF64;

let v3: Vector3dF64 = Vector::from([1.0, 2.0, 3.0]);

or use one of the alternate initialization approaches with data in iterator, array, slice, or Vec types:

// from an iterator over an array or Vec with collect
let v4: Vector<i32, 3> = [1, 2, 3].into_iter().collect();
let v5: Vector<f64, 2> = vec![1.0, 2.0].into_iter().collect();

// from a slice with try_from
let arr = [1, 2, 3];
let vec = vec![1.0, 2.0, 3.0];
let v6: Vector<i32, 3> = Vector::try_from(&arr[..]).unwrap();
let v7: Vector<f64, 3> = Vector::try_from(&vec[..]).unwrap();

// from a Vec with try_from
let vec = vec![1, 2, 3];
let v8: Vector<i32, 3> = Vector::try_from(&vec).unwrap();

Please see the API docs for the approach to overflows and underflows with the FromIterator implementation that supports the collect approach.

Access and Assignment with Indexing

Use zero-based indices for access and assignment:

Access

let v1: Vector<f64, 3> = Vector::from([1.0, 2.0, 3.0]);

let x = v1[0];
let y = v1[1];
let z = v1[2];

Attempts to access items beyond the length of the Vector panics:

// panics!
let _ = v1[10];

Assignment

let mut v1_m: Vector<f64, 3> = Vector::from([1.0, 2.0, 3.0]);

v1_m[0] = 10.0;
v1_m[1] = 20.0;
v1_m[2] = 30.0;

Attempts to assign to items beyond the length of the Vector panics:

// panics!
v1_m[10] = 100.0;

See the Vector::get and Vector::get_mut method documentation for getters that perform bounds checks and do not panic.

Slicing

Coerce to a read-only slice of the Vector:

let v = Vector::<i32, 3>::from([1, 2, 3]);
let v_slice = &v[0..2];

assert_eq!(v_slice, [1, 2]);

Partial Equivalence Testing

Partial equivalence comparison support is available for integer and float numeric types with the == operator.

Integer types

let a: Vector<i32, 3> = Vector::from([10, 50, 100]);
let b: Vector<i32, 3> = Vector::from([5*2, 25+25, 10_i32.pow(2)]);

assert!(a == b);

Float types

Float comparisons use the approx crate relative epsilon float equivalence relation implementation.

Why handle these differently than the standard library implementation?

Some floating point numbers can be defined as different due to floating point precision:

// panics!
assert!(0.15_f64 + 0.15_f64 == 0.1_f64 + 0.2_f64);

You likely mean for these float sums to compare as approximately equivalent.

With the Vector type, they do:

let a: Vector<f64, 1> = Vector::from([0.15 + 0.15]);
let b: Vector<f64, 1> = Vector::from([0.1 + 0.2]);

assert!(a == b);

assert_eq! and assert_ne! macro assertions use the same partial equivalence testing approach as you’ll note throughout these docs.

You can implement the same equivalence relation approach for float types that are not contained in a Vector with the approx crate relative_eq!, relative_ne!, assert_relative_eq!, and assert_relative_ne! macros.

Iteration and Loops

Over immutable scalar component references

let v: Vector<i32, 3> = Vector::from([-1, 2, 3]);
let mut iter = v.iter();

assert_eq!(iter.next(), Some(&-1));
assert_eq!(iter.next(), Some(&2));
assert_eq!(iter.next(), Some(&3));
assert_eq!(iter.next(), None);

Syntax for a loop over this type:

for x in &v {
    // do things
}

Over mutable scalar component references

let mut v: Vector<i32, 3> = Vector::from([-1, 2, 3]);
let mut iter = v.iter_mut();

assert_eq!(iter.next(), Some(&mut -1));
assert_eq!(iter.next(), Some(&mut 2));
assert_eq!(iter.next(), Some(&mut 3));
assert_eq!(iter.next(), None);

Syntax for a loop over this type:

for x in &mut v {
    // do things
}

Over mutable scalar component values

let v: Vector<i32, 3> = Vector::from([-1, 2, 3]);
let mut iter = v.into_iter();

assert_eq!(iter.next(), Some(-1));
assert_eq!(iter.next(), Some(2));
assert_eq!(iter.next(), Some(3));
assert_eq!(iter.next(), None);

Syntax for a loop over this type:

for x in v {
    // do things
}

Vector Arithmetic

Use operator overloads for vector arithmetic:

Vector Addition

let v1: Vector<f64, 3> = Vector::from([1.0, 2.0, 3.0]);
let v2: Vector<f64, 3> = Vector::from([4.0, 5.0, 6.0]);

let v3 = v1 + v2;

assert_eq!(v3, Vector::from([5.0, 7.0, 9.0]));

Vector Subtraction

let v1: Vector<f64, 3> = Vector::from([1.0, 2.0, 3.0]);
let v2: Vector<f64, 3> = Vector::from([4.0, 5.0, 6.0]);

let v3 = v2 - v1;

assert_eq!(v3, Vector::from([3.0, 3.0, 3.0]));

Scalar Multiplication

let v1: Vector<f64, 3> = Vector::from([1.0, 2.0, 3.0]);
let v2: Vector<f64, 3> = Vector::from([4.0, 5.0, 6.0]);

let v3 = v1 * 10.0;
let v4 = v2 * -1.0;

assert_eq!(v3, Vector::from([10.0, 20.0, 30.0]));
assert_eq!(v4, Vector::from([-4.0, -5.0, -6.0]));

Please note that overflowing integer arithmetic uses the default Rust standard library approach of panics in debug builds and twos complement wrapping in release builds. You will not encounter undefined behavior with either build type, but this approach may not be what you want. Avoid these operator overloads if your use case requires support for integer overflows/underflows and you prefer to handle it differently.

Methods for Vector Operations

Method support is available for other common vector calculations. Examples of some commonly used operations are shown below:

Dot product

use approx::assert_relative_eq;

let v1: Vector<f64, 3> = Vector::from([1.0, 2.0, 3.0]);
let v2: Vector<f64, 3> = Vector::from([4.0, 5.0, 6.0]);

let dot_prod = v1.dot(&v2);

assert_relative_eq!(dot_prod, 32.0);

[ API docs ]

Vector Magnitude

use approx::assert_relative_eq;

let v1: Vector<f64, 3> = Vector::from([1.0, 2.0, 3.0]);

let m = v1.magnitude();

assert_relative_eq!(m, 3.7416573867739413);

[ API docs ]

Vector Distance

use approx::assert_relative_eq;

let v1: Vector<f64, 2> = Vector::from([2.0, 2.0]);
let v2: Vector<f64, 2> = Vector::from([4.0, 4.0]);

assert_relative_eq!(v1.distance(&v2), 8.0_f64.sqrt());
assert_relative_eq!(v1.distance(&v1), 0.0_f64);

[ API docs ]

Opposite Vector

use approx::assert_relative_eq;

let v: Vector<f64, 3> = Vector::from([2.0, 2.0, 2.0]);

assert_eq!(v.opposite(), Vector::from([-2.0, -2.0, -2.0]));
assert_relative_eq!(v.opposite().magnitude(), v.magnitude());

[ API docs ]

Normalization

use approx::assert_relative_eq;

let v1: Vector<f64, 3> = Vector::from([1.0, 2.0, 3.0]);

let unit_vector = v1.normalize();

assert_relative_eq!(unit_vector.magnitude(), 1.0);

[ API docs ]

Linear Interpolation

 let v1: Vector<f64, 3> = Vector::from([1.0, 2.0, 3.0]);
 let v2: Vector<f64, 3> = Vector::from([4.0, 5.0, 6.0]);

 let v3 = v1.lerp(&v2, 0.5).unwrap();

 assert_eq!(v3, Vector::from([2.5, 3.5, 4.5]));

[ API docs ]

Closure Mapping

let v1: Vector<f64, 3> = Vector::from([-1.0, 2.0, 3.0]);

let v3 = v1.map_closure(|x| x.powi(2));

assert_eq!(v3, Vector::from([1.0, 4.0, 9.0]));

[ API docs ]

Function Mapping

 let v1: Vector<f64, 3> = Vector::from([-1.0, 2.0, 3.0]);

 fn square(x: f64) -> f64 {
     x.powi(2)
 }

 let v3 = v1.map_fn(square);

 assert_eq!(v3, Vector::from([1.0, 4.0, 9.0]));

[ API docs ]

Many of these methods have mutable alternates that edit the Vector data in place instead of allocating a new Vector. The mutable methods are prefixed with mut_*.

See the Vector method implementations docs for the complete list of supported methods and additional examples.

Working with Rust Standard Library Types

Casting a Vector to a number of commonly used Rust standard library data collection types is straightforward. Note that some of these type casts support mutable Vector owned data references, allowing you to use standard library type operations to change the Vector data.

array Representations

Immutable:

let v: Vector<i32, 3> = Vector::from([-1, 2, 3]);

assert_eq!(v.as_array(), &[-1, 2, 3]);
assert_eq!(v.to_array(), [-1, 2, 3]);

Mutable:

let mut v: Vector<i32, 3> = Vector::from([-1, 2, 3]);

let m_arr = v.as_mut_array();

assert_eq!(m_arr, &mut [-1, 2, 3]);

m_arr[0] = -10;

assert_eq!(m_arr, &mut [-10, 2, 3]);
assert_eq!(v, Vector::from([-10, 2, 3]));

slice Representations

Immutable:

let v: Vector<i32, 3> = Vector::from([-1, 2, 3]);

assert_eq!(v.as_slice(), &[-1, 2, 3][..]);

Mutable:

let mut v: Vector<i32, 3> = Vector::from([-1, 2, 3]);

let m_sli = v.as_mut_slice();

assert_eq!(m_sli, &mut [-1, 2, 3][..]);

m_sli[0] = -10;

assert_eq!(m_sli, &mut [-10, 2, 3]);
assert_eq!(v, Vector::from([-10, 2, 3]));

Vec Representations

This always allocates a new Vec with copied data and does not support mutation of the original Vector data.

let v: Vector<i32, 3> = Vector::from([-1, 2, 3]);

assert_eq!(v.to_vec(), vec![-1, 2, 3]);

See the Initialization section for details on how to instantiate a Vector from a standard library Vec type.

Re-exports

pub use types::vector::Vector;

Modules

Error types.

Library data types.