Vector3D

Struct Vector3D 

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pub struct Vector3D {
    pub x: f64,
    pub y: f64,
    pub z: f64,
}
Expand description

Represents a 3D vector with x, y, and z components.

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§x: f64§y: f64§z: f64

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impl Vector3D

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pub fn new(x: f64, y: f64, z: f64) -> Vector3D

Creates a new Vector3D with the given x, y, and z components.

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pub fn magnitude(&self) -> f64

Calculates the magnitude (length) of the vector.

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pub fn dot(&self, other: &Vector3D) -> f64

Calculates the dot product of this vector and another vector.

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pub fn cross(&self, other: &Vector3D) -> Vector3D

Calculates the cross product of this vector and another vector.

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impl<T> Any for T
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type Error = Infallible

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Performs the conversion.
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impl<T, U> TryInto<U> for T
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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.