pub struct WeaponAk47<'a> {
pub _minlight: Option<f32>,
pub ammo: Option<u16>,
pub angles: Angles,
pub onplayerpickup: Option<&'a str>,
pub origin: Vector,
pub renderamt: Option<u8>,
pub rendercolor: Option<Color>,
pub spawnflags: Option<u32>,
pub targetname: Option<&'a str>,
}Fields§
§_minlight: Option<f32>§ammo: Option<u16>§angles: Angles§onplayerpickup: Option<&'a str>§origin: Vector§renderamt: Option<u8>§rendercolor: Option<Color>§spawnflags: Option<u32>§targetname: Option<&'a str>Trait Implementations§
Source§impl<'a> Clone for WeaponAk47<'a>
impl<'a> Clone for WeaponAk47<'a>
Source§fn clone(&self) -> WeaponAk47<'a>
fn clone(&self) -> WeaponAk47<'a>
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<'a> Debug for WeaponAk47<'a>
impl<'a> Debug for WeaponAk47<'a>
Source§impl<'de: 'a, 'a> Deserialize<'de> for WeaponAk47<'a>
impl<'de: 'a, 'a> Deserialize<'de> for WeaponAk47<'a>
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl<'a> Freeze for WeaponAk47<'a>
impl<'a> RefUnwindSafe for WeaponAk47<'a>
impl<'a> Send for WeaponAk47<'a>
impl<'a> Sync for WeaponAk47<'a>
impl<'a> Unpin for WeaponAk47<'a>
impl<'a> UnwindSafe for WeaponAk47<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more